COMMENT THE HEROES, PLEASE, DONT JUST VOTE
COMMENT THE HEROES, PLEASE, DONT JUST VOTE
COMMENT THE HEROES, PLEASE, DONT JUST VOTE
COMMENT THE HEROES, PLEASE, DONT JUST VOTE
COMMENT THE HEROES, PLEASE, DONT JUST VOTE
here are 3 heroes listed.
can people please evaluate them?
normal skill
Hammer time! - target direction
throws a hammer in target direction which cause a minor stun (1 second) and a knockback to the sides. The hammer deals 100 physical damage to the first target and 25 additional damage to each new enemy in the line. The hammer breakes after 700 range or after hiting 5 enemies.
normal skill
Tomahawk - target area.
Leroy throws his axe in target area dealing for 75 to 175 physical damage to enemies on impact zone. The damage is based on how far he throws the axe. Enemies very close to the center of the impact zone takes 150% damage to tomahawk.
note: lerroy can't attack if both tomahawk and hammer time are on cooldown.
normal skill
Let's do this! - passive
Leroy gains bonus power when he is damaged. +1% physical power and +1% physical/magical resistance for every 2% hitpoints missing (maximum of 30% bonus power/resist). (physical power increases attack damage and physical damage).
lesser ultimate
Lerooooooooy jeeeeeekins! - active, no target
Increases Leroy's attack speed by 150% and movement speed by 25%. As time passes he slowly becomes exausted and loses 30% AS and 5% MS per second. After 6 second he not only loses the bonus speed, but also, has a reduction of 50% in his base attack and movement speed for 3 seconds.
greater ultimate
Take this! - passive / active, no target
passive: lerroy transforms his pain into power and prepares a revenge against his enemies. For every 100 points of damage taken he gains 1 rage point. Loses 1 rage point every 6 seconds. (maximum of 10 rage points).
active: consumes all rage and unleashes an imense power dealing 30 up to 300 physical damage to all nearby enemies and stuns them for 0.2 up to 2.0 seconds. Stun and damage are based on the amount of rage points stored.
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normal skill
northern winds - passive / active, target enemy.
passive:nearby enemies loses 2% of their attack speed and 2% of their movement speed for each second they remain nearby to the frost maiden (600AOE).
Active: When an enemy reaches the maximum slow (40%) an special effect appears on it's chest, the frost maiden can freeze this target for 2.5 seconds, incapaciting it to attack, move or cast spells.
normal skill
shatter - target point
sends a crystal ball in target direction which will hit the first target on it's way dealing magical damage based on the movement speed of the target.
Damage is equal to ((100 - (MS / 10)) x 4).
normal skill
Crystal wall - target point
summons a wall in target point which extends to both sides (300 unit right and 300 units left). The wall lasts 5 seconds and no enemy can cross it, but if an ally comes nearby, part of the wall opens and allows that unit to pass and then closes again.
lesser ultimate
ice armor - target ally/self
blocks the next 150 points of physical/magical damage dealed to the target. When all damage is blocked the armor explodes like a frost nova dealing 100 magical damage to nearby enemies and slows their attack and movement speed by 25% during 3 seconds. Lasts 10 seconds.
greater ultimate
Ball of nova - target area. (CHANNELING)
Summons a magical ball in the middle of target area, the ball becomes bigger every second and explodes after 4, or before it, if the maiden wants to. The explosion causes a big frost nova which deals 70 to 280 magical damage and slows enemies by 50% for 0.5 to 2.0 seconds. The power of the nova is based on the amount of time channeling.
normal skill
metal hook - target point
throws a huge metal hook in target direction. If the hook hits an enemy it takes 100 physical damage is linked to the god of war until the chain breakes. The target have it's movement speed slowed by 15% as long as the hook is pierced on him. Link breates if distance becomes bigger than 900.
normal skill
hook action - active, no target
there is another skill that allows the god of war to decide if action 1 or 2 will happen when this skill is used.
Action 1 - pull: deals 50 physical damage to the pierced target and pulls it 400 units in the direction of the god of war. also slows movement speed by 30% during 2 seconds.
Action 2 - strike: The god of war launches himself against the pierced enemy dealing 50 up to 150 physical damage based on the distance between them and stuns the target for 1.5 seconds. The link breakes after this spell is used.
normal skill
arc strike - target point
The god of war swing one of his blades and creates and arc which moves in a circle and knocks to the side enemies it hits, dealing 150 physical damage and 0.7 second of stun. (there is another skill that allows the god of war to decide if the arc ggoes left to right, or right to left.
(cannot be used if titan smash is running)
lesser ultimate
Retaliation - passive.
when the god of war attacks an enemy he becomes more violent and gains 3 bonus attack damage for every 5% hitpoints missing on the target.
grater ultimate
Titan smash - target area.
The god of war use one of his blades to perform a powerful strike in the center of targeted area dealing 175 physical damage to enemies and greatly knocks them away based on the angle between them and the impact point. Also stuns for 0.9 seconds. Enemies in the center of impact zone target 50 bonus physical damage. (minimum cast range of 400, maximum of 700)
(cannot be used if arc strike is running)
COMMENT THE HEROES, PLEASE, DONT JUST VOTE
COMMENT THE HEROES, PLEASE, DONT JUST VOTE
COMMENT THE HEROES, PLEASE, DONT JUST VOTE
COMMENT THE HEROES, PLEASE, DONT JUST VOTE
here are 3 heroes listed.
can people please evaluate them?
Leroy Jekins
strength based
melee
(thanks for happysmiley, she gave me 40% of the ideas for this hero
normal skill
Hammer time! - target direction
throws a hammer in target direction which cause a minor stun (1 second) and a knockback to the sides. The hammer deals 100 physical damage to the first target and 25 additional damage to each new enemy in the line. The hammer breakes after 700 range or after hiting 5 enemies.
normal skill
Tomahawk - target area.
Leroy throws his axe in target area dealing for 75 to 175 physical damage to enemies on impact zone. The damage is based on how far he throws the axe. Enemies very close to the center of the impact zone takes 150% damage to tomahawk.
note: lerroy can't attack if both tomahawk and hammer time are on cooldown.
normal skill
Let's do this! - passive
Leroy gains bonus power when he is damaged. +1% physical power and +1% physical/magical resistance for every 2% hitpoints missing (maximum of 30% bonus power/resist). (physical power increases attack damage and physical damage).
lesser ultimate
Lerooooooooy jeeeeeekins! - active, no target
Increases Leroy's attack speed by 150% and movement speed by 25%. As time passes he slowly becomes exausted and loses 30% AS and 5% MS per second. After 6 second he not only loses the bonus speed, but also, has a reduction of 50% in his base attack and movement speed for 3 seconds.
greater ultimate
Take this! - passive / active, no target
passive: lerroy transforms his pain into power and prepares a revenge against his enemies. For every 100 points of damage taken he gains 1 rage point. Loses 1 rage point every 6 seconds. (maximum of 10 rage points).
active: consumes all rage and unleashes an imense power dealing 30 up to 300 physical damage to all nearby enemies and stuns them for 0.2 up to 2.0 seconds. Stun and damage are based on the amount of rage points stored.
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Frost maiden
intelligence based
normal skill
northern winds - passive / active, target enemy.
passive:nearby enemies loses 2% of their attack speed and 2% of their movement speed for each second they remain nearby to the frost maiden (600AOE).
Active: When an enemy reaches the maximum slow (40%) an special effect appears on it's chest, the frost maiden can freeze this target for 2.5 seconds, incapaciting it to attack, move or cast spells.
normal skill
shatter - target point
sends a crystal ball in target direction which will hit the first target on it's way dealing magical damage based on the movement speed of the target.
Damage is equal to ((100 - (MS / 10)) x 4).
normal skill
Crystal wall - target point
summons a wall in target point which extends to both sides (300 unit right and 300 units left). The wall lasts 5 seconds and no enemy can cross it, but if an ally comes nearby, part of the wall opens and allows that unit to pass and then closes again.
lesser ultimate
ice armor - target ally/self
blocks the next 150 points of physical/magical damage dealed to the target. When all damage is blocked the armor explodes like a frost nova dealing 100 magical damage to nearby enemies and slows their attack and movement speed by 25% during 3 seconds. Lasts 10 seconds.
greater ultimate
Ball of nova - target area. (CHANNELING)
Summons a magical ball in the middle of target area, the ball becomes bigger every second and explodes after 4, or before it, if the maiden wants to. The explosion causes a big frost nova which deals 70 to 280 magical damage and slows enemies by 50% for 0.5 to 2.0 seconds. The power of the nova is based on the amount of time channeling.
god of war
strength based
normal skill
metal hook - target point
throws a huge metal hook in target direction. If the hook hits an enemy it takes 100 physical damage is linked to the god of war until the chain breakes. The target have it's movement speed slowed by 15% as long as the hook is pierced on him. Link breates if distance becomes bigger than 900.
normal skill
hook action - active, no target
there is another skill that allows the god of war to decide if action 1 or 2 will happen when this skill is used.
Action 1 - pull: deals 50 physical damage to the pierced target and pulls it 400 units in the direction of the god of war. also slows movement speed by 30% during 2 seconds.
Action 2 - strike: The god of war launches himself against the pierced enemy dealing 50 up to 150 physical damage based on the distance between them and stuns the target for 1.5 seconds. The link breakes after this spell is used.
normal skill
arc strike - target point
The god of war swing one of his blades and creates and arc which moves in a circle and knocks to the side enemies it hits, dealing 150 physical damage and 0.7 second of stun. (there is another skill that allows the god of war to decide if the arc ggoes left to right, or right to left.
(cannot be used if titan smash is running)
lesser ultimate
Retaliation - passive.
when the god of war attacks an enemy he becomes more violent and gains 3 bonus attack damage for every 5% hitpoints missing on the target.
grater ultimate
Titan smash - target area.
The god of war use one of his blades to perform a powerful strike in the center of targeted area dealing 175 physical damage to enemies and greatly knocks them away based on the angle between them and the impact point. Also stuns for 0.9 seconds. Enemies in the center of impact zone target 50 bonus physical damage. (minimum cast range of 400, maximum of 700)
(cannot be used if arc strike is running)