Hi, I just made my 2 first GUI spells (I redone 1 with some Jass), and since both are triggered and work fine, I'd like to share them.
My first one gives a healing alternative to Holy Light (%heal + hp regen/dmg/armor for a short amount of time, castable on enemy, for a stunning-only effect).
The second (Divine Hammer) is a completly different alternative to Divine Shield (Based on same icon, but slightly modified to make it passive), which passively gives a chance to heal the Paladin and his friendly units around the him.
Both spells use 1 dummy unit, are MUI and MPI, and are leakless. I guess I should say "Easy/Medium" at import difficulty (import variables, then abilities, then buffs, then triggers and you shouldn't have much problem, unless changing some UnknownAbility to the good ones).
Holy Light :
Based on stormbolt (dummy cast Inner Fire (friend) OR stormbolt (enemy)).
Normal Holy Light icons.
Divine Hammer :
Based on command aura.
Divine Hammer icons were based off "DivineIntervention" ("Divine Shield" in game) made by Blizzard Entertainment, then worked by me (changed border).
If you wanna use give credit.
Please report any bug or thing that need to be changed or is useless.
Thanks :
Ghan04 for everything he's doing.
Shvegait from clan TDG for helping me with the JASS part.
"Holy Light" and "Divine Hammer" spells Changelog in "Spoilers !".
My first one gives a healing alternative to Holy Light (%heal + hp regen/dmg/armor for a short amount of time, castable on enemy, for a stunning-only effect).
The second (Divine Hammer) is a completly different alternative to Divine Shield (Based on same icon, but slightly modified to make it passive), which passively gives a chance to heal the Paladin and his friendly units around the him.
Both spells use 1 dummy unit, are MUI and MPI, and are leakless. I guess I should say "Easy/Medium" at import difficulty (import variables, then abilities, then buffs, then triggers and you shouldn't have much problem, unless changing some UnknownAbility to the good ones).
Holy Light :
Based on stormbolt (dummy cast Inner Fire (friend) OR stormbolt (enemy)).
Normal Holy Light icons.
Divine Hammer :
Based on command aura.
Divine Hammer icons were based off "DivineIntervention" ("Divine Shield" in game) made by Blizzard Entertainment, then worked by me (changed border).
If you wanna use give credit.
Please report any bug or thing that need to be changed or is useless.
Thanks :
Ghan04 for everything he's doing.
Shvegait from clan TDG for helping me with the JASS part.
"Holy Light" and "Divine Hammer" spells Changelog in "Spoilers !".
Spells' Changelog :
Version 1.0.0, August 30th : Initial public release.
Version 1.0.1, August 30th : Removed a trivial use of a point variable in the spell Holy Light, thx to Squll2.
Version 1.0.2, September 1st : Removed a trivial condition in the spell Divine Hammer.
Version 1.0.3, September 1st : Added another version based on 1.0.2 with some JASS that can prevent having too much event on Divine Hammer (not really dangerous). When I'll change something, it'll be in both version, unless said otherwise.
Version 1.0.4, September 1st : Fixed issue letting other units else than the Paladin trigger the spell Divine Hammer (Some "Attacking Unit" are now "Damage Source"); Divine Hammer should now be MUI.
Version 1.0.5, September 2nd : Changed a minor important detail (a small "Player 1" to Owner of (Triggering Unit)) to the spell Holy Light so now it is truly MUI.
Version 1.0.6, September 2nd : Changed Divine Hammer, it's now more simplier to copy (Put a simplier formula being effective at every level, due to Dextreme proposal).
Version 1.1.0, September 2nd : Remade Holy Light so it can stun enemies. Holy Light can still be cast on allied unit to heal for the same effects.
Version 1.1.1, September 2nd : Added small condition to Divine Hammer, it should now be fully MUI+MPI.
Version 1.1.1b, September 3rd (C) : Changed the last added condition (Attacked unit --> Triggering unit in Divine Hammer trigger), now MUI+MPI for sure.
Legend : (C) = Current
Version 1.0.0, August 30th : Initial public release.
Version 1.0.1, August 30th : Removed a trivial use of a point variable in the spell Holy Light, thx to Squll2.
Version 1.0.2, September 1st : Removed a trivial condition in the spell Divine Hammer.
Version 1.0.3, September 1st : Added another version based on 1.0.2 with some JASS that can prevent having too much event on Divine Hammer (not really dangerous). When I'll change something, it'll be in both version, unless said otherwise.
Version 1.0.4, September 1st : Fixed issue letting other units else than the Paladin trigger the spell Divine Hammer (Some "Attacking Unit" are now "Damage Source"); Divine Hammer should now be MUI.
Version 1.0.5, September 2nd : Changed a minor important detail (a small "Player 1" to Owner of (Triggering Unit)) to the spell Holy Light so now it is truly MUI.
Version 1.0.6, September 2nd : Changed Divine Hammer, it's now more simplier to copy (Put a simplier formula being effective at every level, due to Dextreme proposal).
Version 1.1.0, September 2nd : Remade Holy Light so it can stun enemies. Holy Light can still be cast on allied unit to heal for the same effects.
Version 1.1.1, September 2nd : Added small condition to Divine Hammer, it should now be fully MUI+MPI.
Version 1.1.1b, September 3rd (C) : Changed the last added condition (Attacked unit --> Triggering unit in Divine Hammer trigger), now MUI+MPI for sure.
Legend : (C) = Current
Things in mind for newer versions (I'm open to suggestions):
Nothing. Please gives suggestion.