How to Stop Units From Cowardice

WrathMonkey

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On my TD, all land creeps walk to their destinations just fine and dandy. However, all of my flying creeps end up going all over the place, instead of to the checkpoints. What's with this?
 

Crusher

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Well,why don't you make land unit ''pretend'' as flying unit...


Like in Dota if you ever played it...Some heroes are actually flying...


Well if you still don't like my opinion,can you post your map or triggers?I can't see what is the problem....perhaps your flying creeps are not affected of Region move.
 

WrathMonkey

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Well, for one thing, it's the flying units that have the problems, not the land units.

And another, some towers only target flying units, and some only land. I need to keep it separate.
 

Crusher

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Simple....Why don't you put pathing blocker In your maze paths...

Did you try that?
 

Nerfpl

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Im just starting with w3 editor, but yesterday i was checking same thing.

They need to fly only visually, but in real they supose to be ground units, so
Code:
Movement type - "hover"   /they wil keep flying but in real they will be moveing as ground, setting this to fly make them fly in real.

Combat - Target as  - "air"  /make your ground towers unable to attack them, and attackable only by units with "combat atack x - targets allowed - air"

Pathing - Collision Size "0.00"  / make them pass the towers as they would fly
 
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