I export all destructible/doodad from Ultimate Terraining map into my campaign, set the right path for it and even import those destructible/doodad data into the campaign.
For some strange reason, not all of the destructible/doodad are working even though all those path are set correctly. Do you know what's the cause of it?
For some strange reason, not all of the destructible/doodad are working even though all those path are set correctly. Do you know what's the cause of it?