Make Infernal Not Kill Trees

Super Shadow

New Member
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I made a meteor storm like event where a unit casts infernal at random places, but i dont want it to kill trees. The unit that casts it is passive and i want it to hurt every unit so the targets are enemy, friend, air, ground, structure, neutral. But it still kills trees. I want other abilities to be able to kill trees, but not this one. Plz help
 

darkRae

Ueki Fan (Ueki is watching you)
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173
Hmm..... how about when a unit casts that random ability, make a dummy unit with Inferno meteor Model, which then summons a unit (with a summoning ability, probably Water Elemental) with X second casting delay (so when the Meteor lands, the unit is summoned)
 

Cheddar

This is the way it was meant to be.
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126
Base the ability off of Healing Ward, then have a dummy War Stomp when it is cast.

Would that work?
 

Super Shadow

New Member
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1
ya but, i shouldve mensioned i made the summon unit last 1 second and invisible cause i dont want any unit, just the stun and damage.
 

vypur85

Hibernate
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803
Then it's even easier. Create an aoe based spell. Then create dummy and give the dummy Warstomp and order the dummy to Warstomp.

It's basically what Cheedar said.
 

foodflare

You can change this now in User CP.
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32
but you would have to make the warstomp be able to target mechanical/structure and not only organic
 

vypur85

Hibernate
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803
Ok. Never realised that. Use Storm Bolt instead. Pick every unit within the aoe, then create a dummy for each of the picked unit, then Storm Bolt them. Storm Bolt should be able to stun and damage all types of units I think.
 

Super Shadow

New Member
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1
storm bolt......i think all those created dummies would make it lag cause i want 3 meteors a second raining down random parts of map for 75 seconds.
 

cleeezzz

The Undead Ranger.
Reaction score
268
create 1 dummy with the storm bolt skill, no cooldown and order it to hit those units, you dont need 75x3 dummies
 
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