Manipulating Forces via triggers

Komaqtion

You can change this now in User CP.
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469
Well, forces in GUI are called Player Groups, and you use the just like Unit Groups :D

So, the actions should be something like: Player Group - Remove Player From Player Group

Or something ;)
 

Anderzzon

Active Member
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4
Gonna try to be more elaborate, I mean the forces in under scenario->player properties. Thing is I have made the hero selection to determine what side you will be on when you pick a hero, and therefore I need the players to become allies with both the NPC and eachother. So I was thinking that I would make a force with players and one each for the npcs and then move the players from their force to the respective force in relation to the hero picked.

/Anderzzon

=============

And after poking around some in the editor I now understand that you meant those forces too, thanks once again Komaqtion!
 

Moridin

Snow Leopard
Reaction score
144
You can change ally / enemy status using this action:

Player - Set Alliance
 
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