Meat hook help

sarkurayboy

New Member
Reaction score
7
My meat hook since to hook Buildings , i dont it to hook any buildings. Can anyone help ?? here the trigger.

#
Code:
MH Cast

E
Unit- A unit begins casting an abillity 
C
(Ability being cast) Equal to Meat Hook
A
Set MH_Level = (Level of Meat Hook ) for (Triggering unit))
Set Mh_Angle = ( Angle from ( Position of Triggering unit )) to ( Target point of ability being cast))
Set MH_Unit(1) = Triggering Unit
Trigger - Turn on MH Extend #

#
Code:
MH Extend-
E
Time - Every 0.04 seconds of game time

A
Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            MH_Links Less than (5 + (6 x MH_Level))
        Then - Actions
            Set MH_Links = (MH_Links + 1)
            Unit - Create 1 Meat Hook Dummy for (Owner of MH_Unit[1]) at ((Position of MH_Unit[1]) offset by (Real((40 x MH_Links))) towards MH_Angle degrees) facing MH_Angle degrees
            Set MH_Link[MH_Links] = (Last created unit)
            Set Temp_Group = (Units within 115.00 of (Position of MH_Link[MH_Links]) matching (((Matching unit) is alive) Equal to True))
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    MH_Links Greater than 3
                Then - Actions
                    Set MH_Unit[2] = (Random unit from Temp_Group)
                    Custom script:   call DestroyGroup(udg_Temp_Group)
                    Custom script:   set udg_Temp_Group = null
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            (MH_Unit[2] is A structure) Equal to False
                            (MH_Unit[2] belongs to an ally of (Owner of MH_Unit[1])) Equal to False
                        Then - Actions
                            Unit - Cause MH_Unit[1] to damage MH_Unit[2], dealing (100.00 x (Real(MH_Level))) damage of attack type Spells and damage type Normal
                        Else - Actions
                Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    MH_Unit[2] Not equal to No unit
                Then - Actions
                    Trigger - Turn on MH Retract <gen>
                    Trigger - Turn off (This trigger)
                Else - Actions
        Else - Actions
            Trigger - Turn on MH Retract <gen>
            Trigger - Turn off (This trigger)


#
Code:
MH Retract
E
Time - Every 0.04 seconds of game time
A
Actions
    Unit - Move MH_Unit[2] instantly to (Position of MH_Link[MH_Links])
    Unit - Remove MH_Link[MH_Links] from the game
    Set MH_Links = (MH_Links - 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            MH_Links Equal to 0
        Then - Actions
            Custom script:   set udg_MH_Unit[2] = null
            Custom script:   set udg_MH_Unit[1] = null
            Trigger - Turn off (This trigger)
        Else - Actions  #


Help plz
 

Expelliarmus

Where to change the sig?
Reaction score
48
Code:
 Set Temp_Group = (Units within 115.00 of (Position of MH_Link[MH_Links]) matching (((Matching unit) is alive) Equal to True))
Add ((Matching unit) is A structure) Equal to False
 

lh2705

Just another Helper
Reaction score
111
set it to

Code:
Set Temp_Group = (Units within 115.00 of (Position of MH_Link[MH_Links]) matching (((Matching unit) is alive) Equal to True) and (((Matching Unit) is a structure) equal to false)

btw, that code looks like emjlr3's meat hook o.o
 

sarkurayboy

New Member
Reaction score
7
set it to

Code:
Set Temp_Group = (Units within 115.00 of (Position of MH_Link[MH_Links]) matching (((Matching unit) is alive) Equal to True) and (((Matching Unit) is a structure) equal to false)

btw, that code looks like emjlr3's meat hook o.o

Erm , i got it from a dota template =x

I'try that now. thx
 
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