'nother Goblin Fifth Race Map

M

MCV

Guest
Maybe not a big suprise, but I'm going to make a fifth race for WC3, the Goblins!

The Goblins! are currently in the design phase, as I have limited imagination, which is why I want your help. here are some of the units and stuff:

Goblins:
Buildings:
Outpost-Unknown-Command Centre
[Current Model: Fortress]
Unit: Contructors
Upgrade: Backpack
Upgrade: Mortar (Tier 2+, gives a mortar attack to the Base)

Armory
[Current Model: Barracks (orc)]
Unit: Driller
Unit: Feuerwerker
Unit: Sapper
Upgrade: Unknown (Affects Driller)
Upgrade: Unknown (Affects Feuerwerker)

Goblin Sheep Processor
[Current Model: Goblin Sheep Processor]
Food: Unknown

Ammo Dump
[Current Model: Goblin Laboratory]
Upgrade: Advanced Mechanics-Pneumatics-Hydraulics (Offensive)
Upgrade: Cordite-Unknown-Unknown (Offensive)
Upgrade: Unknown-Unknown-Unknown (Defensive)
Upgrade: Unknown-Unknown-Unknown (Defensive)
Recieves lumber

Defender
[Current Model: None]
Upgrade: Missile Pods
Upgrade: Unknown (Both upgrades can be researched in any order.)
Defensive Structure

Factory
Unit: GBZ-101
Unit: Shredder
Unit: Zeppelin
Unit: Sheep Tank
Upgrade: Unknown (Affects Sheep Tank)

Laboratory
Unit: Mad Scientist
Unit: Fusilier
Unit: Unknown
Upgrade: Unknown (Affects Mad Scientist)
Upgrade: Unknown (Affects Fusilier)
Upgrade: Unknown (Affects Unknown)
Upgrade: Napalm Weaponry

[insert name] (It's actually called that.)
Unit: Dragon Turtle
Upgrade: Unknown (Affects Dragon Turtle)

Development Centre
Item: Usual stuff
Item: Goblin Land Mines
Item: Orb of Alchemy
Ability: Purchase Artillery Shell
Ability: Bombard (Req. Artilley Shell)

Units
Sapper
Attack: Suicide
Req: Tier 2
Upgrades: Napalm Weaponry

GBZ-101
Attack: Missiles
Special: Is a flying unit
Abilities: Land (Goes to a hover state so it can't be harmed by units that can only attack air, but can't fire up at air from short distances.)

Fusilier
Attack: Light Mortar (Barely worse than Mortar Team)
Ability: Soak In Gassoline [Autocast]
Ability: Rube Goldberg Device (Places a trap that can target one enemy unit)
Ability: Multi Missile (Launches multiple Mortar shots at once.) [Autocast]
Upgrade: Fusilier Technican Training, Fusilier Combat Engineer Training

Mad Scientist
Attack: Unknown
Ability: Unknown
Ability: Defribilator (Ressurects one unit) [Autocast]
Ability: Unknown
Upgrade: Doctor's Degree, Professors Degree

Unknown
Attack: Unknown
Ability: Debuff [Autocast]
Ability: Unknown
Ability: Unknown
Upgrade: Unknown

Sheep Tank (Placeholder name)
Attack: Whack-a-Rat
Upgrade: Unknown [Passive]

Dragon Turtle
Attack: Throw Stone (Siege)
Ability: Devour (?)
Special: Carries bunker that can hold Feuerwerkers
Upgrade: Unknown [Passive]

I need help filling out the "Unknown"'s, and if anybody are insane enough to do models or icon, it would be gladly appreciated.
 

elmstfreddie

The Finglonger
Reaction score
203
Shouldn't you not use backpack as an upgrade for GOBLINS? Shouldn't they get some kinda mana/damage increase (technology improvement)
 
C

Chups

Guest
Mad Scientist
Attack: Throw potion
Ability: Weaken(weakens enemy's armor)
Ability: Rage Potion( throws a potion to a friendly unit, causing it to rage: increased attackspeed,attack and movespeed)

:D
 
M

MCV

Guest
Nah, since all the other sides get to carry items the goblins should too.

Even though Backpack is the most pointless upgrde I know of.
 

Chocobo

White-Flower
Reaction score
409
Bolded changes.

Buildings:
Outpost-Goblin-Command Centre
[Current Model: Fortress]
Unit: Contructors
Upgrade: Backpack
Upgrade: Mortar (Tier 2+, gives a mortar attack to the Base)

Armory
[Current Model: Barracks (orc)]
Unit: Driller
Unit: Feuerwerker
Unit: Sapper
Upgrade: Drilling Wave (Cleaving Attack Effect) (Affects Driller)
Upgrade: Draining Bolt (does burning effect on attack) (Affects Feuerwerker)

Goblin Sheep Processor
[Current Model: Goblin Sheep Processor]
Food: 6

Ammo Dump
[Current Model: Goblin Laboratory]
Upgrade: Advanced Mechanics-Pneumatics-Hydraulics (Offensive)
Upgrade: Cordite-Collodion-Ballistite (Offensive) //note : maybe move Cordite at 3st upgrade level
Upgrade: Unknown-Unknown-Unknown (Defensive)
Upgrade: Unknown-Unknown-Unknown (Defensive)
Recieves lumber

Defender
[Current Model: None]
Upgrade: Missile Pods
Upgrade: Unknown (Both upgrades can be researched in any order.)
Defensive Structure

Factory
Unit: GBZ-101
Unit: Shredder
Unit: Zeppelin
Unit: Sheep Tank
Upgrade: Ranged Fire (allow to fire on extra range) (Affects Sheep Tank)

Laboratory
Unit: Mad Scientist
Unit: Fusilier
Unit: Unknown
Upgrade: Concoctions (Acid Bomb) (Affects Mad Scientist)
Upgrade: Explosive Attacks (AoE add) (Affects Fusilier)
Upgrade: Unknown (Affects Unknown)
Upgrade: Napalm Weaponry

[insert name] (It's actually called that.)
Unit: Dragon Turtle
Upgrade: Shell Upgrade (Hp/Armor Bonuses) (Affects Dragon Turtle)

Development Centre
Item: Usual stuff
Item: Goblin Land Mines
Item: Orb of Alchemy
Ability: Purchase Artillery Shell
Ability: Bombard (Req. Artilley Shell)

Units
Sapper
Attack: Suicide
Req: Tier 2
Upgrades: Napalm Weaponry

GBZ-101
Attack: Missiles
Special: Is a flying unit
Abilities: Land (Goes to a hover state so it can't be harmed by units that can only attack air, but can't fire up at air from short distances.)

Fusilier
Attack: Light Mortar (Barely worse than Mortar Team)
Ability: Soak In Gassoline [Autocast]
Ability: Rube Goldberg Device (Places a trap that can target one enemy unit)
Ability: Multi Missile (Launches multiple Mortar shots at once.) [Autocast]
Upgrade: Fusilier Technican Training, Fusilier Combat Engineer Training

Mad Scientist
Attack: Unknown
Ability: Unknown
Ability: Defribilator (Ressurects one unit) [Autocast]
Ability: Unknown
Upgrade: Doctor's Degree, Professors Degree

Unknown
Attack: Unknown
Ability: Debuff [Autocast]
Ability: Unknown
Ability: Unknown
Upgrade: Unknown

Sheep Tank (Placeholder name)
Attack: Whack-a-Rat
Upgrade: Unknown [Passive]

Dragon Turtle
Attack: Throw Stone (Siege)
Ability: Devour (?)
Special: Carries bunker that can hold Feuerwerkers
Upgrade: Unknown [Passive]
 
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