M
MCV
Guest
Maybe not a big suprise, but I'm going to make a fifth race for WC3, the Goblins!
The Goblins! are currently in the design phase, as I have limited imagination, which is why I want your help. here are some of the units and stuff:
Goblins:
Buildings:
Outpost-Unknown-Command Centre
[Current Model: Fortress]
Unit: Contructors
Upgrade: Backpack
Upgrade: Mortar (Tier 2+, gives a mortar attack to the Base)
Armory
[Current Model: Barracks (orc)]
Unit: Driller
Unit: Feuerwerker
Unit: Sapper
Upgrade: Unknown (Affects Driller)
Upgrade: Unknown (Affects Feuerwerker)
Goblin Sheep Processor
[Current Model: Goblin Sheep Processor]
Food: Unknown
Ammo Dump
[Current Model: Goblin Laboratory]
Upgrade: Advanced Mechanics-Pneumatics-Hydraulics (Offensive)
Upgrade: Cordite-Unknown-Unknown (Offensive)
Upgrade: Unknown-Unknown-Unknown (Defensive)
Upgrade: Unknown-Unknown-Unknown (Defensive)
Recieves lumber
Defender
[Current Model: None]
Upgrade: Missile Pods
Upgrade: Unknown (Both upgrades can be researched in any order.)
Defensive Structure
Factory
Unit: GBZ-101
Unit: Shredder
Unit: Zeppelin
Unit: Sheep Tank
Upgrade: Unknown (Affects Sheep Tank)
Laboratory
Unit: Mad Scientist
Unit: Fusilier
Unit: Unknown
Upgrade: Unknown (Affects Mad Scientist)
Upgrade: Unknown (Affects Fusilier)
Upgrade: Unknown (Affects Unknown)
Upgrade: Napalm Weaponry
[insert name] (It's actually called that.)
Unit: Dragon Turtle
Upgrade: Unknown (Affects Dragon Turtle)
Development Centre
Item: Usual stuff
Item: Goblin Land Mines
Item: Orb of Alchemy
Ability: Purchase Artillery Shell
Ability: Bombard (Req. Artilley Shell)
Units
Sapper
Attack: Suicide
Req: Tier 2
Upgrades: Napalm Weaponry
GBZ-101
Attack: Missiles
Special: Is a flying unit
Abilities: Land (Goes to a hover state so it can't be harmed by units that can only attack air, but can't fire up at air from short distances.)
Fusilier
Attack: Light Mortar (Barely worse than Mortar Team)
Ability: Soak In Gassoline [Autocast]
Ability: Rube Goldberg Device (Places a trap that can target one enemy unit)
Ability: Multi Missile (Launches multiple Mortar shots at once.) [Autocast]
Upgrade: Fusilier Technican Training, Fusilier Combat Engineer Training
Mad Scientist
Attack: Unknown
Ability: Unknown
Ability: Defribilator (Ressurects one unit) [Autocast]
Ability: Unknown
Upgrade: Doctor's Degree, Professors Degree
Unknown
Attack: Unknown
Ability: Debuff [Autocast]
Ability: Unknown
Ability: Unknown
Upgrade: Unknown
Sheep Tank (Placeholder name)
Attack: Whack-a-Rat
Upgrade: Unknown [Passive]
Dragon Turtle
Attack: Throw Stone (Siege)
Ability: Devour (?)
Special: Carries bunker that can hold Feuerwerkers
Upgrade: Unknown [Passive]
I need help filling out the "Unknown"'s, and if anybody are insane enough to do models or icon, it would be gladly appreciated.
The Goblins! are currently in the design phase, as I have limited imagination, which is why I want your help. here are some of the units and stuff:
Goblins:
Buildings:
Outpost-Unknown-Command Centre
[Current Model: Fortress]
Unit: Contructors
Upgrade: Backpack
Upgrade: Mortar (Tier 2+, gives a mortar attack to the Base)
Armory
[Current Model: Barracks (orc)]
Unit: Driller
Unit: Feuerwerker
Unit: Sapper
Upgrade: Unknown (Affects Driller)
Upgrade: Unknown (Affects Feuerwerker)
Goblin Sheep Processor
[Current Model: Goblin Sheep Processor]
Food: Unknown
Ammo Dump
[Current Model: Goblin Laboratory]
Upgrade: Advanced Mechanics-Pneumatics-Hydraulics (Offensive)
Upgrade: Cordite-Unknown-Unknown (Offensive)
Upgrade: Unknown-Unknown-Unknown (Defensive)
Upgrade: Unknown-Unknown-Unknown (Defensive)
Recieves lumber
Defender
[Current Model: None]
Upgrade: Missile Pods
Upgrade: Unknown (Both upgrades can be researched in any order.)
Defensive Structure
Factory
Unit: GBZ-101
Unit: Shredder
Unit: Zeppelin
Unit: Sheep Tank
Upgrade: Unknown (Affects Sheep Tank)
Laboratory
Unit: Mad Scientist
Unit: Fusilier
Unit: Unknown
Upgrade: Unknown (Affects Mad Scientist)
Upgrade: Unknown (Affects Fusilier)
Upgrade: Unknown (Affects Unknown)
Upgrade: Napalm Weaponry
[insert name] (It's actually called that.)
Unit: Dragon Turtle
Upgrade: Unknown (Affects Dragon Turtle)
Development Centre
Item: Usual stuff
Item: Goblin Land Mines
Item: Orb of Alchemy
Ability: Purchase Artillery Shell
Ability: Bombard (Req. Artilley Shell)
Units
Sapper
Attack: Suicide
Req: Tier 2
Upgrades: Napalm Weaponry
GBZ-101
Attack: Missiles
Special: Is a flying unit
Abilities: Land (Goes to a hover state so it can't be harmed by units that can only attack air, but can't fire up at air from short distances.)
Fusilier
Attack: Light Mortar (Barely worse than Mortar Team)
Ability: Soak In Gassoline [Autocast]
Ability: Rube Goldberg Device (Places a trap that can target one enemy unit)
Ability: Multi Missile (Launches multiple Mortar shots at once.) [Autocast]
Upgrade: Fusilier Technican Training, Fusilier Combat Engineer Training
Mad Scientist
Attack: Unknown
Ability: Unknown
Ability: Defribilator (Ressurects one unit) [Autocast]
Ability: Unknown
Upgrade: Doctor's Degree, Professors Degree
Unknown
Attack: Unknown
Ability: Debuff [Autocast]
Ability: Unknown
Ability: Unknown
Upgrade: Unknown
Sheep Tank (Placeholder name)
Attack: Whack-a-Rat
Upgrade: Unknown [Passive]
Dragon Turtle
Attack: Throw Stone (Siege)
Ability: Devour (?)
Special: Carries bunker that can hold Feuerwerkers
Upgrade: Unknown [Passive]
I need help filling out the "Unknown"'s, and if anybody are insane enough to do models or icon, it would be gladly appreciated.