[B]Event:[/B]
A unit sells a unit
[B]Condition:[/B]
Sold unit Equal to Hero is true
Selling unit Equal to Tavern (Unneccessary if you got only one tavern for all race)
[B]Action:[/B]
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked player)
[B]Event:[/B]
Player - Player 1 (Red) types a chat message containing -repick as An exact match
Player - Player 2 (Blue) types a chat message containing -repick as An exact match
Player - Player 3 (Teal) types a chat message containing -repick as An exact match
Player - Player 4 (Purple) types a chat message containing -repick as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick as An exact match
Player - Player 6 (Orange) types a chat message containing -repick as An exact match
................ Blah Blah Blah - For each Player.
[B]Condition:[/B]
(Number of units in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))) Equal to 1
[B]Action:[/B]
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game