Picking units and killing them won't work?

nabbig2

New Member
I have this trigger when a research is complete.

Code:
Dryad Part 1
    Events
        Unit - A unit Finishes research
    Conditions
        (Owner of (Researching unit)) Equal to Player 1 (Red)
        (Current research level of Dryad Adept Training  for Player 1 (Red)) Equal to 1
        (Researched tech-type) Equal to Dryad Adept Training 
    Actions
        Unit - Create 1 Footman for Player 1 (Red) at (Center of Region 006 <gen>) facing Default building facing degrees
        Unit Group - Pick every unit in (Units in (Entire map) matching (((Unit-type of (Picked unit)) Equal to Dryad 2) and ((Owner of (Picked unit)) Equal to Player 1 (Red)))) and do (Actions)
            Loop - Actions
                Unit - Kill (Picked unit)
Now, I made the footmen just for testing, and it creates the footmen. But why does it not kill all of my Dryad 2's? I am sure it is a Dryad 2, placed on my map, and for some reason it is not killing it. Any help will be appreciated.
 

ArmyOfFrogs

New Member
Change it from (((Unit-type of (Picked unit)) Equal to Dryad 2)
to
(((Unit-type of (Matching unit)) Equal to Dryad 2)

Picked unit won't work since you haven't picked anything yet.
 

Komaqtion

You can change this now in User CP.
Code:
Unit Group - Pick every unit in (Units in (Entire map) matching (((Unit-type of ([COLOR="Red"]Picked unit[/COLOR])) Equal to Dryad 2) and ((Owner of ([COLOR="Red"]Picked unit[/COLOR])) Equal to Player 1 (Red)))) and do (Actions)
Those red parts should be (Matching unit) :D
 
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