<Realms of the Genesis>

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thanks

today i have a very wierd feeling, its because of my sickness
fever, cold, cough, nose bleed, and thats because of the weather changing, like early in the morning its too cold, and then at noon, then it will be too hot....
 
Guess what :D
I showed Realms of the Genesis to my cousin a few days ago, and he said this game is quite good, just needs balancing.
 
thanks

today i have a very wierd feeling, its because of my sickness
fever, cold, cough, nose bleed, and thats because of the weather changing, like early in the morning its too cold, and then at noon, then it will be too hot....

God damn you! You infested me =(
Gah, just kidding, but I'm also having a hard time fighting with stupid Bacteria and stupid Viruses >.<
*cough*
Well, were there any updates the last couple of days? Or is it coming?
I am, well, wanting to play the new Version ^^
 
i still need to find more bugs before releasing the map....
im kinda lack of inspiration...thats why its slow

i need to recover from being bored at making maps...and the cure for it is to play dota...

dont worry because ill work with the map tomorrow....just 1 spell recode to make and then ill release the map with the new multiboard

:D

thanks
 
*shivers*... Magentix


Seriously, if I were given a dime for every time I was called Magnetix :rolleyes:
 
Bug report time:

First and foremost: MagENtix in F9 please ;)

- Key of kawatamajingy doesn't work anymore -> flags are invulnerable.
- Lane control doesn't fade when leaving circels: locks lanes to one player, even if that player leaves
- Boots with 60ms and blink cost 700gold, while boots cost 500gold and A BLINK DAGGER COSTS 2150 GOLD, doesn't make sense (make it a combined item?)


Other than that: I found a minor leak in my multiboard code, since it appears that triggeractions leak (look at JASS section of this forum for my thread on this issue)

Even though a minor leak, I'll be glad to send you and updated code without this leak.
 
> - Boots with 60ms and blink cost 700gold, while boots cost 500gold and A BLINK DAGGER COSTS 2150 GOLD, doesn't make sense (make it a combined item?)

As far as I know the Dagger has longer range.
 
> - Boots with 60ms and blink cost 700gold, while boots cost 500gold and A BLINK DAGGER COSTS 2150 GOLD, doesn't make sense (make it a combined item?)

As far as I know the Dagger has longer range.

Effect remains the same though: escape out of nasty situation. The extra 1450 gold really don't make up for the MS loss and slightly longer distance
 
The Boots blink range is only about 200.
The Dagger is probably 500 or above.
Small difference, yes, but since any player can afford that Boots, it would practically be even.

"He Blinked? Well, I should Blink to and chase him!"

There'll still be issues though, like how a cheap Boots can escape Black Hole and other duration spells.
 
Boots Blink is 400 and Blink Dagger is 1200....now thats far enough
maybe ill change the Boots Blink to haste...so that u can run faster than before but for a short duration like 5 sec

RotG v1.28 the flags are not invulnerable....and the code are now optimized

ok...so can u give me the optimized script?
 
5 second is too much I think :p
Imagine it yourself.
You're trying to kill someone, then suddenly he runs at some high speed for 5 seconds, that's not even catch-able if you have the same Boots.
(you both run together at high speed, ending up in his base or near his towers)
 
ive tried 10 seconds and still too low....5 seconds is enough
and it only gives 10% move speed
 
Then again, 10% is not.... enough for an active-temporary-movespeed bonus.
 
i tried 50% but its too fast like 522 move speed for 5 sec?

i used 10% and for 10 seconds...now thats good enough
 
I suggest you grants 522 speed for only 1.5 - 3 seconds... Just a jet of run.

(also, reducing armor while boosting movement will be great)
--> You can combine speed boost effects.
EX : while running, can't attack/use skills
: damage / armor reduction while running
: While running, everyone will be moved to attack you :D
: While running, damage dealt will increase...
: runs for a while, after the effect stop, you'll paused/sleep for the duration of your run (use active/deactivate)
: Runs, then got slowed.
: Run to a target, but then after some time you'll back to your staring place (or it's better?)


If the flags lose its invulnerability, the previous problem will spawn again. Your triggers? I can't understand why won't it work if the flag's invulnerable...
 
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