PaladinHeart
New Member
- Reaction score
- 3
Any ideas what I'm doing wrong? The basic idea is to take any 6 power up items (which i've limited to only food types) and turn it into one item with extra charges. It doesn't create the item at all though.
Trigger:
- Kitchen Recipes Copy
- Events
- Unit - A unit Acquires an item
- Conditions
- (Hero manipulating item) Equal to Kitchen Stove 0315 <gen>
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-class of (Item being manipulated)) Equal to Powerup
- ((Item carried by (Hero manipulating item) in slot 1) is A powerup) Equal to True
- ((Item carried by (Hero manipulating item) in slot 2) is A powerup) Equal to True
- ((Item carried by (Hero manipulating item) in slot 3) is A powerup) Equal to True
- ((Item carried by (Hero manipulating item) in slot 4) is A powerup) Equal to True
- ((Item carried by (Hero manipulating item) in slot 5) is A powerup) Equal to True
- Then - Actions
- Hero - Create Hodgepodge Gruel and give it to (Hero manipulating item)
- Item - Set charges remaining in (Last created item) to ((Charges remaining in (Item carried by (Hero manipulating item) in slot 2)) + ((Charges remaining in (Item carried by (Hero manipulating item) in slot 1)) + ((Charges remaining in (Item carried by (Hero manipulating item) in slot 3)) + ((Charges remaining in
- Item - Set charges remaining in (Last created item) to ((Charges remaining in (Last created item)) x 2)
- Item - Remove (Item being manipulated)
- Item - Remove (Item carried by (Hero manipulating item) in slot 1)
- Item - Remove (Item carried by (Hero manipulating item) in slot 2)
- Item - Remove (Item carried by (Hero manipulating item) in slot 3)
- Item - Remove (Item carried by (Hero manipulating item) in slot 4)
- Item - Remove (Item carried by (Hero manipulating item) in slot 5)
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events