Remove unit non TFT?

M

Master Mazer

Guest
Is there a way to make it so you can remove a unit without TFT or Custom Scripts. If there is can any1 make a complete working remove and post as text for me to work off? thanks a lot



yes i know i have asked this before
 

Ghan

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Does RoC not have the Unit - Remove action?
 
M

Master Mazer

Guest
it does... let me be more specific.


I want to remove players that arnt playing but i placed there unit. (like in MOH5 but i want to put somthing like that into my maze)
 

Ghan

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That means you need the Player Slot Status condition. Does RoC have that?
 
M

Master Mazer

Guest
hmm.... whats wrong with this?

Code:
remove
    Events
        Map initialization
    Conditions
        ((Picked player) slot status) Not equal to Is playing
    Actions
        Unit - Remove (Picked unit) from the game
i thought i had it but i tryed and nope... dont worky =(
 

Trollvottel

never aging title
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262
your problem is, there is no picked player....
you need to pick all players in and then do a if then else function, that you pick all units owned by the picked player are removed
 
M

Master Mazer

Guest
can you make me somthing to look at for that? cosue i dont really get what your saying
 

Ghan

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Try this:

Code:
Remove Player
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked player) slot status) Not equal to Is playing
                    Then - Actions
                        Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Actions)
                            Loop - Actions
                                Unit - Remove (Picked unit) from the game
                    Else - Actions
 

Trollvottel

never aging title
Reaction score
262
remove
Events
Map initialization
Conditions
Actions
Pick all players in: if ((Picked player) slot status) Not equal to Is playing then pick all units owned by picked player in: remove picked unit from the game else do nothing

Edit:
@ghan: can you use multiple functions in RoC? i thought you cant
 

Ghan

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> can you use multiple functions in RoC? i thought you cant

I think you're right. But what you have should work.
 
M

Master Mazer

Guest
Try this:

Code:
Remove Player
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked player) slot status) Not equal to Is playing
                    Then - Actions
                        Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Actions)
                            Loop - Actions
                                Unit - Remove (Picked unit) from the game
                    Else - Actions

didnt work
 
M

Master Mazer

Guest
Code:
remove test
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Not equal to Is playing) then do (Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Unit - Remove (Picked unit) from the game)) else do (Do nothing))

i dont have RoC so i cant do the Loop- Actions thing

I also have 1 liek this:

Code:
remove
    Events
        Map initialization
    Conditions
        (Player 1 (Red) slot status) Not equal to Is playing
        (Player 2 (Blue) slot status) Not equal to Is playing
        (Player 3 (Teal) slot status) Not equal to Is playing
        (Player 4 (Purple) slot status) Not equal to Is playing
        (Player 5 (Yellow) slot status) Not equal to Is playing
        (Player 7 (Green) slot status) Not equal to Is playing
        (Player 6 (Orange) slot status) Not equal to Is playing
        (Player 8 (Pink) slot status) Not equal to Is playing
        (Player 9 (Gray) slot status) Not equal to Is playing
        (Player 10 (Light Blue) slot status) Not equal to Is playing
        (Player 11 (Dark Green) slot status) Not equal to Is playing
    Actions
        Unit - Remove (Picked unit) from the game
 

Ghan

Administrator - Servers are fun
Staff member
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888
Make the first trigger run a few seconds into the game instead. The second trigger simply has no hope of working.
 
M

Master Mazer

Guest
Code:
remove test
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Not equal to Is playing) then do (Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Unit - Remove (Picked unit) from the game)) else do (Do nothing))
still didnt work... or is it only suposed to work on b-net? im just testing the maze through WE
 
M

Master Mazer

Guest
onto were? here? like a attachment or should i just put it onto megaupload or somtihn?

if attachment... heres 1

*edit*

it has a lot of triggers... lol
 

Attachments

  • Maze of E.M.M.S 2.w3m
    61 KB · Views: 109

Tonks

New Member
Reaction score
160
You could have taken the easy route and spawned a unit for each occupied player slot.
 
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