[V.3 (Rikimaru and Mogul Khan)]
-Includes all abilities of Rikimaru and Mogul Khan from DotA.
-Leakless,GUI, MUI and Lagless
-Import Difficulty : EASY
Abilities:
Enjoy!
Tell me if there are any leaks or problems with my spellpack. Thanks in advance!
Other spell packs made by me
:
Priestess of the Moon - http://www.thehelper.net/forums/showthread.php?p=1103833#post1103833
Spiritbreaker - http://www.thehelper.net/forums/showthread.php?p=1104452#post1104452
Storm Spirit - http://www.thehelper.net/forums/showthread.php?p=1107671#post1107671
Tidehunter - http://www.thehelper.net/forums/showthread.php?p=1125148#post1125148
Custom spell packs made by me:
Version 1 [Kamadon] - http://www.thehelper.net/forums/showthread.php?p=1124121#post1124121
-Includes all abilities of Rikimaru and Mogul Khan from DotA.
-Leakless,GUI, MUI and Lagless
-Import Difficulty : EASY
Abilities:
Rikimaru
Smoke screen
Blink Strike
Backstab
Permanent Invisibility
Mogul Khan
Berserker's Call
Battle Hunger
Counter Helix
Culling Blade
Smoke screen
Blink Strike
Backstab
Permanent Invisibility
Mogul Khan
Berserker's Call
Trigger:
- Berserker Call
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Berserker's Call
- Actions
- Set BerserkerCall_Counts = (BerserkerCall_Counts + 1)
- Set BerserkerCall_Caster[BerserkerCall_Counts] = (Casting unit)
- Set BerserkerCall_CasterLoc = (Position of BerserkerCall_Caster[BerserkerCall_Counts])
- Set BerserkerCall_UnitGroup = (Units within 300.00 of BerserkerCall_CasterLoc matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of BerserkerCall_Caster[BerserkerCall_Counts]))
- Unit - Create 1 Dummy for (Owner of BerserkerCall_Caster[BerserkerCall_Counts]) at BerserkerCall_CasterLoc facing Default building facing degrees
- Unit - Set the custom value of (Last created unit) to BerserkerCall_Counts
- Unit Group - Add (Last created unit) to BerserkerCall_DummyGroup
- Unit Group - Pick every unit in BerserkerCall_UnitGroup and do (Actions)
- Loop - Actions
- Unit - Create 1 Dummy for (Owner of BerserkerCall_Caster[BerserkerCall_Counts]) at BerserkerCall_CasterLoc facing Default building facing degrees
- Unit - Add Berserker's Call Target to (Last created unit)
- Unit - Order (Last created unit) to Neutral Pandaren Brewmaster - Drunken Haze (Picked unit)
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Unit Group - Add (Picked unit) to BerserkerCall_AttackGroup[BerserkerCall_Counts]
- Loop - Actions
- Custom script: call RemoveLocation (udg_BerserkerCall_CasterLoc)
- Custom script: call DestroyGroup (udg_BerserkerCall_UnitGroup)
- Trigger - Turn on Berserker Call Effects <gen>
- Events
Trigger:
- Berserker Call Effects
- Events
- Time - Every 0.10 seconds of game time
- Conditions
- Actions
- Unit Group - Pick every unit in BerserkerCall_DummyGroup and do (Actions)
- Loop - Actions
- Set BerserkerCall_CustomValue = (Custom value of (Picked unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (BerserkerCall_Caster[BerserkerCall_CustomValue] has buff Berserker's Call ) Equal to True
- Then - Actions
- Unit Group - Pick every unit in BerserkerCall_AttackGroup[BerserkerCall_CustomValue] and do (Actions)
- Loop - Actions
- Unit - Order (Picked unit) to Attack BerserkerCall_Caster[BerserkerCall_CustomValue]
- Loop - Actions
- Unit Group - Pick every unit in BerserkerCall_AttackGroup[BerserkerCall_CustomValue] and do (Actions)
- Else - Actions
- Unit Group - Pick every unit in BerserkerCall_AttackGroup[BerserkerCall_CustomValue] and do (Actions)
- Loop - Actions
- Unit - Remove Berserker's Call Target buff from (Picked unit)
- Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Order (Picked unit) to Stop
- Loop - Actions
- Unit Group - Remove (Picked unit) from BerserkerCall_DummyGroup
- Unit Group - Remove all units from BerserkerCall_AttackGroup[BerserkerCall_CustomValue]
- Unit - Remove (Picked unit) from the game
- Custom script: call DestroyGroup (udg_BerserkerCall_AttackGroup[udg_BerserkerCall_CustomValue])
- Unit Group - Pick every unit in BerserkerCall_AttackGroup[BerserkerCall_CustomValue] and do (Actions)
- If - Conditions
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Number of units in BerserkerCall_DummyGroup) Equal to 0
- Then - Actions
- Trigger - Turn off (This trigger)
- Else - Actions
- If - Conditions
- Unit Group - Pick every unit in BerserkerCall_DummyGroup and do (Actions)
- Events
Battle Hunger
Counter Helix
Culling Blade
Enjoy!
Tell me if there are any leaks or problems with my spellpack. Thanks in advance!
Other spell packs made by me
Priestess of the Moon - http://www.thehelper.net/forums/showthread.php?p=1103833#post1103833
Spiritbreaker - http://www.thehelper.net/forums/showthread.php?p=1104452#post1104452
Storm Spirit - http://www.thehelper.net/forums/showthread.php?p=1107671#post1107671
Tidehunter - http://www.thehelper.net/forums/showthread.php?p=1125148#post1125148
Custom spell packs made by me:
Version 1 [Kamadon] - http://www.thehelper.net/forums/showthread.php?p=1124121#post1124121


