Derek0
New Member
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Is there any way I can make shades and other non-corpse leaving units to leave a corpse? I have a trigger that takes 6 secconds while creating effects at that unit, but since a shade doesn't leave a corpse, it's gone and it only targets the center of the map. I cannot use a variable, becuase there could be multiple shades dying at one time, and the variable can only keep track of one. An array would only limit the number of units this trigger can affect. I tried turning all the decay times up in Gameplay Constants, and I tried turning the death type to "Can Raise" and "Does Decay", but with no avail. Any ideas?
EDIT: The trigger is on the 3rd post.
EDIT: The trigger is on the 3rd post.