Spell Shadow Word

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
Shadow Word
btnspellshadowshadowworis6.gif


Really simple spell. Had nothing to do and decided to make it.

GUI/JASS/vJASS? vJASS.
MUI? Yes.
Leakless? Yes.
Lagless? Yes.
Follows JESP? It should.
Requires?
- JASS NewGen Pack v1.5a
- ABCT v2.0

Description:
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack, cannot be purged. Lasts 8 seconds.
Level 1 - Heals or damages 10 hit points per second.
Level 2 - Heals or damages 20 hit points per second.
Level 3 - Heals or damages 30 hit points per second.
Level 4 - Heals or damages 40 hit points per second.

Code:
JASS:
scope ShadowWord

//###########################################################
//                              CONFIGURATION MENU
//###########################################################
globals
// Raw code of the Shadow Word ability
    private constant integer AID_RAW = 'A000'
// Interval between healing/damaging
    private constant real INTERVAL = 1.
// Effect on the unit if it is an enemy
    private constant string ENEMY_SFX = "Abilities\\Spells\\Orc\\Voodoo\\VoodooAuraTarget.mdl"
// Effect on the unit if it is an ally 
    private constant string ALLY_SFX = "Abilities\\Spells\\Items\\StaffOfSanctuary\\Staff_Sanctuary_Target.mdl"
// Attachment point of the special effect
    private constant string ATTACH_POINT = "chest"
endglobals
// Damage dealt by Shadow Word ability if the target is an enemy
    private constant function DAMAGE takes integer whichLvl returns real
        return whichLvl * 10.
    endfunction
// Heal amount by Shadow Word ability if the target is an ally
    private constant function HEAL takes integer whichLvl returns real
        return whichLvl * 10.
    endfunction
// Duration of the Shadow Word ability
    private constant function DURATION takes integer whichLvl returns integer
        return 8
        //return 7 + (1 * whichLvl) <--- could be something like this
    endfunction
//###########################################################
//                          END CONFIGURATION MENU 
//###########################################################

private struct Data
    unit hero
    unit target
    real value
    integer ticks
    effect sfx
    
    method onDestroy takes nothing returns nothing
        call DestroyEffect(.sfx)
    endmethod
endstruct

private function Conditions takes nothing returns boolean
    return GetSpellAbilityId() == AID_RAW
endfunction

private function Callback takes nothing returns boolean
    local Data d = ABCT_GetData()
    if IsUnitAlly(d.target, GetOwningPlayer(d.hero)) or d.hero == d.target then
        call SetWidgetLife(d.target, GetWidgetLife(d.target) + d.value)
    else
        call UnitDamageTarget(d.hero, d.target, d.value, true, true, ATTACK_TYPE_MAGIC, DAMAGE_TYPE_MAGIC, null)
    endif
    set d.ticks = d.ticks - 1
    if d.ticks <= 0 or GetWidgetLife(d.target) < 0.405 then
        call d.destroy()
        return true
    endif
    return false
endfunction

private function Actions takes nothing returns nothing
    local Data d = Data.create()
    local integer lvl
    set d.hero = GetTriggerUnit()
    set d.target = GetSpellTargetUnit()
    set lvl = GetUnitAbilityLevel(d.hero, AID_RAW)
    if IsUnitAlly(d.target, GetOwningPlayer(d.hero)) == true or d.hero == d.target then
        set d.value = HEAL(lvl)
        set d.sfx = AddSpecialEffectTarget(ALLY_SFX, d.target, ATTACH_POINT)
    else
        set d.value = DAMAGE(lvl)
        set d.sfx = AddSpecialEffectTarget(ENEMY_SFX, d.target, ATTACH_POINT)
    endif
    set d.ticks = R2I(DURATION(lvl) / INTERVAL)
    call ABCT_Start(function Callback, d, INTERVAL)
endfunction

function InitTrig_ShadowWord takes nothing returns nothing
    local trigger trig = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ(trig, EVENT_PLAYER_UNIT_SPELL_EFFECT)
    call TriggerAddCondition(trig, Condition(function Conditions))
    call TriggerAddAction(trig, function Actions)
endfunction

endscope

Implementation instructions can be found in the map.

Screenshots:
healet6.jpg

damagelw1.jpg

Credits:
Credits to Cohadar for ABCT and Tinki3 for the Test Map Template.
 

Attachments

  • [DotA Spell]Shadow Word v1.[1].0.w3x
    52.3 KB · Views: 568
[del]You sure it heals and damage the same amount?[/del]

Sorry, my bad, I didn't notice it is updated.
 
> Sorry, my bad, I didn't notice it is updated.
Updated? I didn't update anything o_O

> You sure it heals and damage the same amount?
It may look that it deals greater damage, but that's because the units have Heavy type armor. And we all know that Heavy armor takes extra damage from magic attacks... :)
 
> You sure it heals and damage the same amount?
It may look that it deals greater damage, but that's because the units have Heavy type armor. And we all know that Heavy armor takes extra damage from magic attacks... :)

Yeah, but have you tried attack type null[/B and damage type Universal ?
 
>>Updated? I didn't update anything o_O
No, I mean the DotA map has been updated.

Previously, it is healing 40ps and damaging 36ps, and now it is 40:40.
 
There isn't a Null attack type.
Try attack type Spells and damage type Magic
 
> Try attack type Spells and damage type Magic

Magic and Magic is the same as Spells and Magic.. Doesn't matter really. ^^
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    They are pretty similar, but this one is much less involved than a real CNC. A lot less moving parts
    +1
  • The Helper The Helper:
    Happy Monday!
  • The Helper The Helper:
    Added a new Cocktail recipe even though I quit drinking - not about me though :) Nordic Gibson - https://www.thehelper.net/threads/cocktail-nordic-gibson.196598/
  • Varine Varine:
    +1
  • Varine Varine:
    I've been really into this
  • Varine Varine:
    It's a musical retelling of The Odyssey
  • Varine Varine:
    Also if you want mixed drinks without alcohol, there's a handful of non-alcoholic 'spirits'. Ritual Zero and Free Spirit are the two brands I've tried and they are alright. They don't have a TON of options, but they have some gin and whiskey alternatives that are fun to play with.
  • Varine Varine:
    I got a couple bottles to make some mixy drinks around holidays when I mostly want to drink, they aren't exact replacements but they are surprisingly close.
  • Varine Varine:
    I ended up with some hop water things that I really like instead for when I want to feel like I'm participating
  • Varine Varine:
    I just got moved to unsupervised probation, so I can get away with drinking a bit now. I technically am not supposed to, but I don't think I get checked anymore. I really want to smoke weed but it scares me
  • The Helper The Helper:
    Happy Wednesday! I am not feeling it today, my teeth are bothering me, or the fragments that were left behind are coming up and it is extra painful today. Don't ever let them tell you that getting full dental implants is easy. They have to pull all your teeth to do those and apparently they are not very good at getting all the teeth out all the time.
    +1
  • The Helper The Helper:
    That is true with Dentures too. I am taking the day off and working from home. The big difference is though, I am not drinking anymore so I have a nice tea and coffee regimen set up :)
  • Varine Varine:
    I wish i had a 3D scanner
  • Varine Varine:
    That would make what I'm doing SO much easier
  • Varine Varine:
    I guess I could just take a picture of it and then use that as a reference. I have a circuit board with some weird holes I can't get measured right
  • Varine Varine:
    Oh I got a Klipper mod for my big printer! It comes with a bunch of parts and I don't totally understand what it does but apparently it's way better than Marlin, which is I think what it currently runs
    +1
  • The Helper The Helper:
    Nice!
  • Varine Varine:
    You're people in Florida safe? The only couple I know are safe but I think they evacuated.
  • The Helper The Helper:
    They are without power but safe. Flood damage and stuff alot of tornados hit east Florida. No fatalities or injuries to any of my people that I know of
  • The Helper The Helper:
    They have been through all the Florida hurricanes they are like me I have been through every texas hurricane for the last 50 years.
  • The Helper The Helper:
    Never evacuated.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top