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Introduction
This tutorial guides you on how to skin in Adobe Photoshop, Modeling in Magos Model Editor, and Importing your edited model.
Tools Needed
Magos Model Editor
Adobe Photoshop
Warcraft 3 image extractor 2
I. Simple Skinning
First open Image extractor 2 and find the file you want to edit
I choosed Villager Male
now save your file as a TGA format, then open Adobe Photoshop, and open your TGA skin
now you can edit your skin
remember that if u only edited the Hue and Saturation without applying some paint or pencil, you must click Load Selections in Select > Load Selection before saving back to TGA format, but if u applied some paint and pencil to your skin, no need to click Load Selection.
so heres my finished skin
after you have finished editing your skin, you can save it back to TGA format, and choose 32bit for a skin
Now open your new TGA image in image extractor 2
then save it to BLP format, for the image compress you can chosse between 75 and 100, the lower the integer the higher the compression of the image, but most skinner leave it at 75 for balanced compression
Now you can import your skin to World Editor and remember to change the path to the exact path your skin used, save the world editor and try testing the map.
II. Modeling in Magos Model Editor
First open the Model editor (of course), open MPQ browser at Windows > MPQ browser, then open a MPQ, and find a model you want to edit
im using Hellscream from the orcs
now we are going to remove it's flag for our experiment, so go to Model Editor in Windows > Model Editor
now select the vertices of the flag, which we are going to remove, you will know a vertex is selected because it will turn green
ok so we have our vertices selected, now go to Transformations > Scaling, check Use Center of Mass from below, and set X, Y, and Z to 0, then click ok
it should look like this
now that the flag is gone, observe the model in the main viewport
you can see that the flag is gone, because we scaled down its vertices to 0
the model is a bit boring because it uses it's original skin, now lets add an edited skin ive got from wc3campaigns and apply it to our model
first go to Windows > Texture manager and remove the textures used by our current model, other models only used one texture, but this model uses two texures for it's skin because of normal skin the green skin, and the chaos skin, so ill remove the two skin used
now that the texture of the model is gone, lets add our edited texture, first right click on the texture manager and click import, now import your BLP skin, and proceed to Material Manager in, Windows > Material Manager
now that we are on the material manager, we must check each material if some fields are not used or (none), first double click 1 material and theres a window pops-up with a material inside the first field, now lets double click the existing material on window 2 and another window appears, check if the first field from the right has no textures used, if none choose your skin and press ok, if there is a texture used already proceed to the next material in window 2 or window 1
heres what it looks like
after you have checked and applied the skin on an empty field youll end up like this
after that, congratulations! you have now edited a model, now you can save your model to a mdx format, and import it to WE
in WE import your model and the texture used, like import Hellscream.mdx and Hellscream.blp, now if u are finished importing the texture, double click it and check use custom path, then remove the string "war3mapimported\" from the path, so that WE recognizes it
now if u used the model for a unit, first WE wont recognize it, then to make it work, save the map and try testing the map, if the model is empty, the path of the texture you imported is wrong, recheck it if u removed the chosen string.
so heres my finished project looking good!
Here are some of my finished Models
Credits to: Tim. in wc3campaigns for the undead hellscream skin
My Model Pack
Please leave some comments
This tutorial guides you on how to skin in Adobe Photoshop, Modeling in Magos Model Editor, and Importing your edited model.
Tools Needed
Magos Model Editor
Adobe Photoshop
Warcraft 3 image extractor 2
I. Simple Skinning
First open Image extractor 2 and find the file you want to edit
I choosed Villager Male
now save your file as a TGA format, then open Adobe Photoshop, and open your TGA skin
now you can edit your skin
remember that if u only edited the Hue and Saturation without applying some paint or pencil, you must click Load Selections in Select > Load Selection before saving back to TGA format, but if u applied some paint and pencil to your skin, no need to click Load Selection.
so heres my finished skin
after you have finished editing your skin, you can save it back to TGA format, and choose 32bit for a skin
Now open your new TGA image in image extractor 2
then save it to BLP format, for the image compress you can chosse between 75 and 100, the lower the integer the higher the compression of the image, but most skinner leave it at 75 for balanced compression
Now you can import your skin to World Editor and remember to change the path to the exact path your skin used, save the world editor and try testing the map.
II. Modeling in Magos Model Editor
First open the Model editor (of course), open MPQ browser at Windows > MPQ browser, then open a MPQ, and find a model you want to edit
im using Hellscream from the orcs
now we are going to remove it's flag for our experiment, so go to Model Editor in Windows > Model Editor
now select the vertices of the flag, which we are going to remove, you will know a vertex is selected because it will turn green
ok so we have our vertices selected, now go to Transformations > Scaling, check Use Center of Mass from below, and set X, Y, and Z to 0, then click ok
it should look like this
now that the flag is gone, observe the model in the main viewport
you can see that the flag is gone, because we scaled down its vertices to 0
the model is a bit boring because it uses it's original skin, now lets add an edited skin ive got from wc3campaigns and apply it to our model
first go to Windows > Texture manager and remove the textures used by our current model, other models only used one texture, but this model uses two texures for it's skin because of normal skin the green skin, and the chaos skin, so ill remove the two skin used
now that the texture of the model is gone, lets add our edited texture, first right click on the texture manager and click import, now import your BLP skin, and proceed to Material Manager in, Windows > Material Manager
now that we are on the material manager, we must check each material if some fields are not used or (none), first double click 1 material and theres a window pops-up with a material inside the first field, now lets double click the existing material on window 2 and another window appears, check if the first field from the right has no textures used, if none choose your skin and press ok, if there is a texture used already proceed to the next material in window 2 or window 1
heres what it looks like
after you have checked and applied the skin on an empty field youll end up like this
after that, congratulations! you have now edited a model, now you can save your model to a mdx format, and import it to WE
in WE import your model and the texture used, like import Hellscream.mdx and Hellscream.blp, now if u are finished importing the texture, double click it and check use custom path, then remove the string "war3mapimported\" from the path, so that WE recognizes it
now if u used the model for a unit, first WE wont recognize it, then to make it work, save the map and try testing the map, if the model is empty, the path of the texture you imported is wrong, recheck it if u removed the chosen string.
so heres my finished project looking good!
Here are some of my finished Models
Credits to: Tim. in wc3campaigns for the undead hellscream skin
My Model Pack
Please leave some comments