Dem0n_Hunter
Active Member
- Reaction score
- 2
There is the special effect where it says "--------modify here---------"
here is what I have
here is what I have
Trigger:
- Damage
- Events
- Conditions
- ((Damage source) has an item of type Cursed Amulet part one) Equal to True
- (Random integer number between 1 and 100) Less than or equal to 15
- Actions
- Trigger - Turn off (This trigger)
- Set IntegerVariable = (Integer((Damage taken)))
- Special Effect - Create a special effect attached to the origin of (Attacked unit) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
- Floating Text - Create floating text that reads ((String(((Real(IntegerVariable)) x 2.25))) + !) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 30.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
- Unit - Cause (Damage source) to damage (Triggering unit), dealing ((Damage taken) x 2.25) damage of attack type Normal and damage type Normal
- Special Effect - Destroy (Last created special effect)
- Trigger - Turn on (This trigger)