specific unit respawn

pixxel

New Member
hey!

i wonder how do i make a specific unit respawn?
like a boss.. if i kill it i want it to die but after 50 seconds to respawn.

and question 2 how do i make a countdown timer that show how much death time i have on my champs?
 

0WN3D

New Member
1: When unit dies
Unit type of dying unit = BOSS
wait 50 second
create 1 BOSS at dying unit position

OR
Use reincarnation ability from tauran cheif if i am correct...

2: Show timer action
 

pixxel

New Member
1: When unit dies
Unit type of dying unit = BOSS
wait 50 second
create 1 BOSS at dying unit position

OR
Use reincarnation ability from tauran cheif if i am correct...

2: Show timer action
Thanks!!
but if the boss is using items? like a neckle of spell immunity, how do i make it respawn?
 

pixxel

New Member
Thanks!!
but if the boss is using items? like a neckle of spell immunity, how do i make it respawn?
and if i want the boss (zombie) to respawn more then once? i wan to kill it like 50 or 100 have the possibilety kill it until someone won the map.
not like the tauren spell or ank of ressurection,
 

HeX.16

Isn't Trollin You Right Now
If its a unit
Trigger:
  • Trigger Event
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to BOSS(Zombie)
    • Actions
      • Set TempUnitType = (Unit-type of (Triggering unit))
      • Set TempPoint = (Position of (Triggering unit))
      • Countdown Timer - Start gameTimer as a One-shot timer that will expire in 30.00 seconds
Trigger:
  • Unit Revive
    • Events
      • Time - gameTimer expires
    • Conditions
    • Actions
      • -------- If its a normal unit --------
      • Unit - Create 1 TempUnitType for Neutral Hostile at TempPoint facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_TempPoint)




If its a hero
Trigger:
  • Trigger Event
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to BOSS(Zombie)
    • Actions
      • Set TempUnit = (Triggering unit)
      • Set TempPoint = (Position of (Triggering unit))
      • Countdown Timer - Start gameTimer as a One-shot timer that will expire in 30.00 seconds

Trigger:
  • Hero Revive
    • Events
      • Time - gameTimer expires
    • Conditions
    • Actions
      • -------- If its a hero --------
      • Hero - Instantly revive TempUnit at TempPoint, Hide revival graphics
      • Custom script: call RemoveLocation(udg_TempPoint)
 

pixxel

New Member
If its a unit
Trigger:
  • Trigger Event
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to BOSS(Zombie)
    • Actions
      • Set TempUnitType = (Unit-type of (Triggering unit))
      • Set TempPoint = (Position of (Triggering unit))
      • Countdown Timer - Start gameTimer as a One-shot timer that will expire in 30.00 seconds
Trigger:
  • Unit Revive
    • Events
      • Time - gameTimer expires
    • Conditions
    • Actions
      • -------- If its a normal unit --------
      • Unit - Create 1 TempUnitType for Neutral Hostile at TempPoint facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_TempPoint)




If its a hero
Trigger:
  • Trigger Event
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to BOSS(Zombie)
    • Actions
      • Set TempUnit = (Triggering unit)
      • Set TempPoint = (Position of (Triggering unit))
      • Countdown Timer - Start gameTimer as a One-shot timer that will expire in 30.00 seconds

Trigger:
  • Hero Revive
    • Events
      • Time - gameTimer expires
    • Conditions
    • Actions
      • -------- If its a hero --------
      • Hero - Instantly revive TempUnit at TempPoint, Hide revival graphics
      • Custom script: call RemoveLocation(udg_TempPoint)
i think this is one of the easiest thing in the editior but how do i make the zombie to a hero unit?
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
You have to make a custom unit based off a Hero, then change all its fields to match the fields of the Zombie.
 
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