Stalker Projectile Launch not working correctly

tachiKC

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I have a question about projectile launch point. I created a custom Stalker unit and everything works fine except that his projectile comes out at the base of the Stalker (the ground), and hits at the base of the unit that its attacking. It is supposed to come out at its head. I have checked and rechecked all of the duplicated objects that would relate to it (models, effects) and can't find anything that is different from the original. Any help would be appreciated. Thanks!
 

INCINERATE

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sup tachi !

have a look at the "action actor" that determines launch and impact points along with a whole host of different stuff

so for you instance have a look at all the "launch" fields within that actor , and specify a launch point
 

Dave312

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I think I had the exact same problem. I was able to solve it by setting the Art - Missile property to the weapon unit I was using.
 
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