FannyShaver
Well-Known Member
- Reaction score
- 31
Ok, this one doesn't lag:
This one does:
Trigger:
- Envenomed Dart
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Envenomed Dart
- Actions
- Set DartTarget = (Target unit of ability being cast)
- Set DartTargetPosition = (Position of DartTarget)
- Set WitchPosition = (Position of Witch)
- Set VenomTime = ((Real((Level of Envenomed Dart for Witch))) x 0.75)
- Wait ((Distance between WitchPosition and DartTargetPosition) / 1000.00) seconds
- Unit - Set DartTarget movement speed to 105.00
- Wait VenomTime seconds
- Unit - Set DartTarget movement speed to (Default movement speed of DartTarget)
- Custom script: call RemoveLocation(udg_DartTargetPosition)
- Custom script: call RemoveLocation(udg_WitchPosition)
- Events
This one does:
Trigger:
- Envenomed Dart 2
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Ultimate Envenomed Dart
- Actions
- Set DartTarget = (Target unit of ability being cast)
- Set DartTargetPosition = (Position of DartTarget)
- Set WitchPosition = (Position of Witch)
- Set VenomTime = ((Real((Level of Ultimate Envenomed Dart for Witch))) x 9.00)
- Wait ((Distance between WitchPosition and DartTargetPosition) / 1000.00) seconds
- Unit - Set DartTarget movement speed to 105.00
- Wait VenomTime seconds
- Unit - Set DartTarget movement speed to (Default movement speed of DartTarget)
- Custom script: call RemoveLocation(udg_DartTargetPosition)
- Custom script: call RemoveLocation(udg_WitchPosition)
- Events