Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to a1 <gen> the event (Unit - (Triggering unit) Takes damage)
Events
Conditions
Actions
Set TotalDamageTaken = (TotalDamageTaken + (Damage taken))
If (TotalDamageTaken Greater than or equal to 100.00) then do (Unit - Order (Triggering unit) to Move To ((Position of (Triggering unit)) offset by 500.00 towards (Angle from (Position of (Damage source)) to (Position of (Triggering unit))) degrees)) else do (Do nothing)