AlExAlExAlEx
Member
- Reaction score
- 7
Hey again guys,
What I'm trying to do here is have a siege tank(sieged) "pretend" to shoot at some points while I actually kill the targets in the points with triggers and regions.
I have successfully(with the help of TheHelper forum) made the tank randomly fire at regions, create the explosion effect and make it animate the firing.
There are two things missing. 1) I'm using Large Terran explosion so there's a pretty big bang.. but that's it. I'd like to make the explosion leave a mark on the region(center). 2) The tank's animation is doing fine, but I can't make him actually "fire".. like the visual effect of the tank firing.(the small explosion at the end of its turret)
I tried using the following code(for issue #2):
and
Both just return errors when I try to test it in Test Document. I'd also like to add that I googled so much about actors and everything I found was about how to make them simulate something on an ability, not just on an unit like I'm trying.
What I'm trying to do here is have a siege tank(sieged) "pretend" to shoot at some points while I actually kill the targets in the points with triggers and regions.
I have successfully(with the help of TheHelper forum) made the tank randomly fire at regions, create the explosion effect and make it animate the firing.
There are two things missing. 1) I'm using Large Terran explosion so there's a pretty big bang.. but that's it. I'd like to make the explosion leave a mark on the region(center). 2) The tank's animation is doing fine, but I can't make him actually "fire".. like the visual effect of the tank firing.(the small explosion at the end of its turret)
I tried using the following code(for issue #2):
Trigger:
- Actor - Attach Siege Tank Sieged Attack Directed to Turret on Siege Tank (Siege Mode) [14.56, 106.10]
and
Trigger:
- Actor - Attach Siege Tank Sieged Attack to Turret on Siege Tank (Siege Mode) [14.56, 106.10]
Both just return errors when I try to test it in Test Document. I'd also like to add that I googled so much about actors and everything I found was about how to make them simulate something on an ability, not just on an unit like I'm trying.