TH map (!)

What do you think of this map idea?


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nigerianrulz said:
one question about ur map makin as a team how are u goin to combine all the maps together becoz ray,nik,blackdiamond and smith are all workin differently so unless u guys update it everyday after u finish the map u have to do it all over again.... on other stuff....
btw my hero THE BIG BAD BLACK FAT NIGERIAN PIG's abilites
hero at lvl 1- raise the nigerian flag- summon 2 nigerians to fight for u (hp=200 attack=23 armor=1)
hero at lvl 3-lvl 2 -summon 4
hero at lvl 5-lvl 3 -summon 4(hp=400 attack =50 armor=3) now it depends what lvl the hero is like mayb lvl 150, lvl 10

btw i think gettin the player who submit they hero to make they own abilities but even it out dont make one hero like the best abilities ever

No bad idea about the players make their own abilities, and dude, ur abilties are waaay to complicated, simplify, something simple yet mildly triggered, note we have 100s of heroes to tend to... And smiths doing it, im not, and.... i dunno what ever happened to nika, john, and his bro billy, BD. XD
 
my abilities is not that complicted it is juz like increasing the number of creeps summoned on each lvl and the hp attack and stuff
i know who john is hehehe
 
Ok OK PEACE EVERYBODY!!!!!!!!!!

@Rayquaza218:
1.What the hell are you doing posting my and BD's real names, you think you would like it if I posted yours (which is so funny) public?
So edit your post :p

@Nigerianrulz and Thanatos:
You two didn't get the whole idea, did you?
Spells are not attached to heroes.
Heroes (members) have only the teleport spell.
The rest of the spells are added via spellbook after making the trigger combination (read 1st post)
And Thanatos, you are not in the team because you didn't make some good offer to help.But if you want, I'll add you.
Nigerianrulz, I would appreciated it more of your help if you post as much mini game ideas as you can handle and I'll add you to the team, too.

Btw, I'm seriously thinking of adding Rabarber into the pawnages (for various reasons)
 
NiKaNoRoU_GR said:
@Rayquaza218:
1.What the hell are you doing posting my and BD's real names, you think you would like it if I posted yours (which is so funny) public?
So edit your post :p

@Nigerianrulz and Thanatos:
You two didn't get the whole idea, did you?
Spells are not attached to heroes.
Heroes (members) have only the teleport spell.
The rest of the spells are added via spellbook after making the trigger combination (read 1st post)
And Thanatos, you are not in the team because you didn't make some good offer to help.But if you want, I'll add you.
Nigerianrulz, I would appreciated it more of your help if you post as much mini game ideas as you can handle and I'll add you to the team, too.

Btw, I'm seriously thinking of adding Rabarber into the pawnages (for various reasons)

Naw, im just kinda mad how much rep u got from this thread cuz u did close to nothing cept change the front thread page, u became a SM off this thread, wtf... And dude, i am really unhappy tt u told me to work, wasted my time. so next time, if u think u can do a better job, or have different ideas, tell me beforehand. And don't chide me for crap.

Wait, another more related to map stuff, why the hell are spells added to map book? Shouldnt each hero have basic spells such as run, talk to npc, "fishin" Iniciate minigames, or stuff like that. And btw, ur maps kinda no creeping area? all fun and games, so what good would a nuke do in a minigame of avoid the crazy nut.
 
Mini Game idea: Dodge the Skeletons.
Skeletons Appear Randomly and try to hit you, For every x ammount of seconds surivived gain 1 rep. (get a dummy unit and make it cast stampede or something) If you die you lose 5 rep or w/e.
 
NiKaNoRoU_GR said:
@Rayquaza218:
1.What the hell are you doing posting my and BD's real names, you think you would like it if I posted yours (which is so funny) public?
So edit your post :p

@Nigerianrulz and Thanatos:
You two didn't get the whole idea, did you?
Spells are not attached to heroes.
Heroes (members) have only the teleport spell.
The rest of the spells are added via spellbook after making the trigger combination (read 1st post)
And Thanatos, you are not in the team because you didn't make some good offer to help.But if you want, I'll add you.
Nigerianrulz, I would appreciated it more of your help if you post as much mini game ideas as you can handle and I'll add you to the team, too.

Btw, I'm seriously thinking of adding Rabarber into the pawnages (for various reasons)

What team. I didn't ask to be in the team. And you could've told me what you wanted then I could help. All I asked was to volunteer in the map and not the team. Well whatever you can add me in for whatever (if you make me anything else besides a spell maker, hero maker, or item maker, It will be ruined because you know I don't know anything about GUI, AI (I know what AI is but I can't do it), Variables, Triggers (I kind of suck doing Triggers), and Terrain (OMG I would ruin any map with the skill I have except TD and flat maps -_-)). Well would it be okay to add those spells I posted, and drop a list of all the Demonic and Fire spells you have as I asked in my other previous post :D. I'd like to see all of the spells that I asked for because I pick up ideas very QUICK. When I mean quick in mean QUICK :D!!
 
Thanatos_820 said:
What team. I didn't ask to be in the team. And you could've told me what you wanted then I could help. All I asked was to volunteer in the map and not the team. Well whatever you can add me in for whatever (if you make me anything else besides a spell maker, hero maker, or item maker, It will be ruined because you know I don't know anything about GUI, AI (I know what AI is but I can't do it), Variables, Triggers (I kind of suck doing Triggers), and Terrain (OMG I would ruin any map with the skill I have except TD and flat maps -_-)). Well would it be okay to add those spells I posted, and drop a list of all the Demonic and Fire spells you have as I asked in my other previous post :D. I'd like to see all of the spells that I asked for because I pick up ideas very QUICK. When I mean quick in mean QUICK :D!!
Ok, thank you.I'll add them to the triggered spell list ;)
+rep
 
I changed the second post on top so that anyone can use it. Also added 2 more spells into it :D!!! I'll post more If you want me too :D.

OMG this post was made 13 days ago and it already has over 1000 views and over 200 replies!!
 
Thanatos_820 said:
I changed the second post on top so that anyone can use it. Also added 2 more spells into it :D!!! I'll post more If you want me too :D.

OMG this post was made 13 days ago and it already has over 1000 views and over 200 replies!!
please post more.
Good ides :)
 
New pics.

The Helper Center:
Center1.jpg


Center2.jpg


The Banned Members Area (the main part, I think this will be made as a minigame (maybe a maze? you got banned and you need to escape :D ), if yes, I'll expand it):

(Btw, guess who's guarding it! Seth the Dreadlord :D )
BannedArea.jpg


The Logging In Area (I cannot decide upon the color. What do you guys think? ):
Logginginyellow.jpg


Logginginblue.jpg
 
Lookin' good! I say the yellow one for the logon place is the best.


I can't wait for the first release:))),
Knights :cool:
 
wtf, thats too good, are you sure WE made this? XD, well smith top notch work, definately yellow.

Probs

Seth is ownd by player red XD
player red has 33 peasants, dummy effects im sure, change to footmen, or to neutral passive
 
Is that the map????????? Hopefully it isn't........-_-.......that would take forever if it was. Well.......the light yellow fog would be great but the others....don't look as good. Problem is that the fog looks too dense and thick.

New spells!!!!

The Ignorant Souls: Cost 60 Mana, lower by 5 each level. Cooldown is 1 second. Can be Autocasted.

The user places a ingorant soul upon the target while deafening it and irritaing it. Units under this curse can't be issued any orders and reduces armor for a few seconds.

Lvl 1: A curse is placed on a target. That unit can be issued any orders and its armor is decreased by 2 for 10 seconds.
Lvl 2: A curse is placed on a target. That unit can be issued any orders and its armor is decreased by 4 for 15 seconds.
Lvl 3: A curse is placed on a target. That unit can be issued any orders and its armor is decreased by 6 for 20 seconds.

Shadow Wolf Claw: Cost 135 Mana, increase by 15 each level. Cooldown is 10 seconds.

The user creates 2 shadow wolf's claw and damages an enemy with several combos. The attack is so swift that its invisible to the naked eye.

Lvl 1: The user strikes a single enemy and dishes out 10 combos. Damage increases by 2 when combo hits.
Lvl 2: The user strikes a single enemy and dishes out 15 combos. Damage increases by 4 when combo hits.
Lvl 3: The user strikes a single enemy and dishes out 20 combos. Damage increases by 6 when combo hits.

Screaming Darkness: Cost 8 Mana, increase by 1 each level. Can be Autocasted

The user magically rienforces his missles with a special darkness. When a missle with this add-on hits, it eats up the flesh, metal, mineral, armor, ect. off of its host like a parasite. This effects lasts a while.

Lvl 1: The user strikes a single enemy dealing a bonus 10 damage and the effect dishes out 5 damage a second. Sreaming Darkness effect lasts 45 seconds.
Lvl 2: The user strikes a single enemy dealing a bonus 15 damage and the effect dishes out 7 damage a second. Sreaming Darkness effect lasts 60 seconds.
Lvl 3: The user strikes a single enemy dealing a bonus 20 damage and the effect dishes out 9 damage a second. Sreaming Darkness effect lasts 75 seconds.

Shadow Wall: Cost 100 Mana. Cooldown is 20 seconds.

The user creates a defensive wall of shadow. If a melee unit attacks it, it will be damaged by its blasts.

Lvl 1: Creates a wall of shadow that deals 15% inflicted on it including allies. Lasts 240 seconds. Has 500 hitpoints and has 10 armor.
Lvl 2: Creates a wall of shadow that deals 30% inflicted on it including allies. Lasts 240 seconds. Has 1000 hitpoints and has 20 armor.
Lvl 3: Creates a wall of shadow that deals 45% inflicted on it including allies. Lasts 240 seconds. Has 1500 hitpoints and has 30 armor.

Shadow Blast: Cost 135 Mana. Cooldown is 15 seconds.

The user blasts a target with a powerful shadowic blast. Any enemy in the blast is stunned for a few seconds.

Lvl 1: The hero creates a shadow ball and blasts the ground with his/her fists. This deals 90 damage and stuns units in a area of 300 for 3 seconds.
Lvl 2: The hero creates a shadow ball and blasts the ground with his/her fists. This deals 135 damage and stuns units in a area of 400 for 5 seconds.
Lvl 3: The hero creates a shadow ball and blasts the ground with his/her fists. This deals 180 damage and stuns units in a area of 500 for 7 seconds.
 
I should so design some moves for Seth the Banned area Dreadlord :rolleyes:
 
yeah right seth you are going to start some new Warcraft 3 stuff :eek:
 
Ok... Smart smith, i just realised u can't set multiple types of fog, so wereever you go its fog XD, u better find sumway to fix that.
 
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