The Spell Request Thread!

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Laiev

Hey Listen!!
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Quite simple to make yourself. Just make an Engineering Upgrade, and add your upgrade there. And your spell.

wrong...

is used upgrade for it

just set level of research to level of research + 1 when ability is level'uped
 

massive

New Member
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Erm..
Requesting a second spell...
Anyways..
Spell Type.Mui
Spell Name.Ice Ray.0 Mana Cost.
Description.The Hero Makes The Ground So Cold That The Rocks In
The Ground Turn Into Ice,Spiking Up Due To Insufficient Space And Freezing Any Unit That Comes In Contact With It For X Seconds And Deals X Damage.
Level 1.Freeze For 2 Seconds Deals 150 Damage.600 Range.25 Sec Cd
Level 2.Freeze For 2.5 Seconds Deals 225 Damage.600 Range.20 Sec Cd
Level 3.Freeze For 3 Seconds Deals 300 Damage.600 Range. 18 Sec Cd
Level 4.Freeze for 3.5 Seconds Deals 375 Damage.650 Range. 16 Sec Cd
This Should Give You An Idea If You Do Not Understand..
O=Hero
x=enemy
-=spells path.
>=Position Facing
I=Frozen
O>-----xI--
Hope You Understand..
Thanks!:thup::thup:
Note It Does Not Need To Aim.An Example Would Be Shadowraze From SF in Dota..
Green Words=Edited
 

Devalut

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Glenphir I noticed on the spell i got from you has a bug, if the unit dies, transforms or suicides with the shield on the floating bar stays behind.
 

lionheadxO

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I could never get that one spell we talked about way back when down.

Masamune (Icon of a sword) (Passive)
When you kill a hero, you heal 60% of your maximum health. When you kill a non hero, you heal for 15% of your maxium health. And for every 7% health loss (starting bonus from max life) you gain +2 damage, and 8% attack speed.

So at 100% health you start at +2 damage and 8%ias, and the most you can get to is if youre at 2% health, so +30 damage and 120%ias.
 

Ayanami

칼리
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I could never get that one spell we talked about way back when down.

Erm, what spell are you referring to?

Masamune (Icon of a sword) (Passive)
When you kill a hero, you heal 60% of your maximum health. When you kill a non hero, you heal for 15% of your maxium health. And for every 7% health loss (starting bonus from max life) you gain +2 damage, and 8% attack speed.

So at 100% health you start at +2 damage and 8%ias, and the most you can get to is if youre at 2% health, so +30 damage and 120%ias.

Do you mind if I do it per 1% instead of every 7% health? Doesn't matter but I thought every 1% health would look "cleaner" in a sense.
 

lionheadxO

New Member
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Oh Masamune is the spell we talked about awhile back. Every 1% is fine, are we able to get around the same numbers though? +30 damage/120 increased attack speed.
 

Ayanami

칼리
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Oh Masamune is the spell we talked about awhile back. Every 1% is fine, are we able to get around the same numbers though? +30 damage/120 increased attack speed.

Yeah sure. The cap damage and attack speed is a "can do" :thup:
 

Devalut

TH.net Regular
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Now I must be the most annoying Requester, but is there any way to have the units hp returned back to the previous integer in the fatal damage block trigger?

it goes: Unit(hp) 20/1000, Shield(hp) 500/500, incoming damage: 120 = Unit(hp) 1000/1000, Shield (hp) 380/500
 

rongheng

New Member
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Erm i nid a remake for the spell enclose as the guy misunderstood wad i meant.:(
wat i wanted was 3 levels all at the same time enclosing and not 3 times enclosing. 3 levels as in like a building with 3 level high... pls try to understand:)
 
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