Spell Name: Wind Force
Spell Type: MUI (well MPI in a way), Target points.
Description: By the summoning the mighty wind spirits around her the <hero name*> unleash a strong wind pulse that slows down every enemy within 200 range around her and leaps up in the air toward a target location.
Other Remarks: The spell should have 4 levels, the slow area and slow effect will last 3 seconds and slowing with 20% in all levels.
Max range will be incressed 200 for each level and starting with 600 at level 1.
The durration between the leap and landing should be based on the distance between the target point and the user, so if its a short leap, it should be a short durration in the air and when its a long leap its should take a bit longer <b>AND</b> the speed that the unit is "sliding" (more like flying) shoudl be based on an uppgrade with the base: around~600ish in "sliding speed" + 20ish for each level of an uppgrade. (thats why it will be MUI in a way, if you uppgrade the speed, all units will move faster)
The caster is invurnible durring the leap, and cannot leap to an unplayable terrain like jumping outside the map bounds.
Spell Name: Ensnare
Spell Type: MUI, Target points.
Description: By throwing a net at a choiced direction, ensnaring the first unit it comes with contact with.
Other Remarks: Range should be 800 and the "throwing speed" should be based on the same Speed uppgrade as Wind Force is with an base of around~700ish + 20ish for each level of the uppgrade.
If it hits a unit that is leaping using Wind Force the speed should be redused heavly and wich means the unit will not reach the target location that she was ment to reach. /*in other words: is she leaps 800, and gets ensared at 500, her leap shoudl be canceled and she will end up falling down to the gorund but still moving ab it forward against the location. So she endsup around ~550*/
Ensnare last 4.5 seconds.
umm Glenphir the spell you did for me the energy shield, the one that blocks dmg, when the unit is 100% it takes dmg T^T, anyway to fix this?
Thanks! and for damage , I think i should able to do that ^^
Edit: Could you make documentation to explain , what do what
and why you use custom script to save or load values , it has the same option in hashtable section
Yes, there is. I'll post it up shortly.
So, is the are the requester for Gust and Enclose satisfied with the map done by hgkjfhfdsj?
My hashtable in GUI is bugged. No idea why. Thus, I use custom script to do it.
if you are using Jass NewGen its bugged just so you know...
Quite, i just nid more notes on how to make the spell.So, is the are the requester for Gust and Enclose satisfied with the map done by hgkjfhfdsj?
Completed the spell Energy Shield (Remake).
I want request a spell.This spell is from dota,if u dont know him i will explain :
Ability name : Elune`s Arrow
Ability description : Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Skill name: Scope
Skill type: Passive
Bulleye uses his scope on his sniper, enchancing the range of his attacks.
L1: Atk range +40
L2: Atk range +80
L3: Atk range +120
L4: Atk range +160
L5: Atk range +200
L6: Atk range +240
L7: +260
L8: +300
9: +340
10: +360
Note:A passive skill from sniper DotA.
Quite simple to make yourself. Just make an Engineering Upgrade, and add your upgrade there. And your spell.