ok, well i was making a TD, and well im stuck.. im trying to spawn my creeps... but only the first wave comes but, the rest dont..
here is all the triggers i think would matter to this question:
the lvls continue as so... any ideas on how to make it better/fix/or completelly change everything for a much simplier way...
here is all the triggers i think would matter to this question:
Code:
rounds
Events
Game - numberunits becomes Equal to 0.00
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: (Congradulations for completing Level + (String(level)))
Player - Add ((level x 5) x 5) to Player 1 (Red) Current gold
Set level = (level + 1)
Game - Display to Player Group - Player 1 (Red) the text: The next round will...
Countdown Timer - Start SpawnTimer as a One-shot timer that will expire in 30.00 seconds
Code:
lvl1
Events
Time - SpawnTimer expires
Conditions
level Equal to 1
Actions
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Spider for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Code:
lvl2
Events
Time - SpawnTimer expires
Conditions
level Equal to 2
Actions
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 Timber Wolf for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
the lvls continue as so... any ideas on how to make it better/fix/or completelly change everything for a much simplier way...