Grurf
Ultra Cool Member
- Reaction score
- 30
Hi all,
I'm busy making a new map, and I'm having some trouble. The map has lots of triggered spells, maybe that is the cause of the problem. Sometimes (and especially in the boss level) all triggers are suddenly messed up. Bosses either stop spawning or keep spawning forever. Spells that temporarely pause the caster using a trigger suddenly keep the caster paused for long times, sometimes forever. Players suddenly die, conditions are being ignored, in other words, the map is unplayable for a short amount of time, and if the bosses keep spawning, the game simply never ends. Are there common causes for things like this? Here is the trigger part that spawns the bosses, if it helps:
If you pm me, I will send you my map, but I don't like to make it downloadable here. If somebody steals it right now and publishes it under his name I might never be able to prove that I'm the maker .
I'm busy making a new map, and I'm having some trouble. The map has lots of triggered spells, maybe that is the cause of the problem. Sometimes (and especially in the boss level) all triggers are suddenly messed up. Bosses either stop spawning or keep spawning forever. Spells that temporarely pause the caster using a trigger suddenly keep the caster paused for long times, sometimes forever. Players suddenly die, conditions are being ignored, in other words, the map is unplayable for a short amount of time, and if the bosses keep spawning, the game simply never ends. Are there common causes for things like this? Here is the trigger part that spawns the bosses, if it helps:
Code:
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player1Playing Equal to True
Then - Actions
Unit - Create BossAmount WaveUnitType for Player 12 (Brown) at (Center of NorthWestSpawn <gen>) facing Default building facing (270.0) degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player2Playing Equal to True
Then - Actions
Unit - Create BossAmount WaveUnitType for Player 12 (Brown) at (Center of NorthEastSpawn <gen>) facing Default building facing (270.0) degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player3Playing Equal to True
Then - Actions
Unit - Create BossAmount WaveUnitType for Player 12 (Brown) at (Center of EastNorthSpawn <gen>) facing Default building facing (270.0) degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player4Playing Equal to True
Then - Actions
Unit - Create BossAmount WaveUnitType for Player 12 (Brown) at (Center of EastSouthSpawn <gen>) facing Default building facing (270.0) degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player5Playing Equal to True
Then - Actions
Unit - Create BossAmount WaveUnitType for Player 12 (Brown) at (Center of SouthEastSpawn <gen>) facing Default building facing (270.0) degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player6Playing Equal to True
Then - Actions
Unit - Create BossAmount WaveUnitType for Player 12 (Brown) at (Center of SouthWestSpawn <gen>) facing Default building facing (270.0) degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player7Playing Equal to True
Then - Actions
Unit - Create BossAmount WaveUnitType for Player 12 (Brown) at (Center of WestSouthSpawn <gen>) facing Default building facing (270.0) degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player8Playing Equal to True
Then - Actions
Unit - Create BossAmount WaveUnitType for Player 12 (Brown) at (Center of WestNorthSpawn <gen>) facing Default building facing (270.0) degrees
Else - Actions
If you pm me, I will send you my map, but I don't like to make it downloadable here. If somebody steals it right now and publishes it under his name I might never be able to prove that I'm the maker .