Hello, I'm making a new Winter Maul Wars (X14).
I've been testing the map recently and I've noticed that if someone blocks one end of the map, the units go around to the other end. Let me elaborate:
This is kind of what the map looks like:
Each side sends creeps which spawn in the middle and have way points. One is located near each player region as shown in the picture and on each side of the map in the middle.
Say teal blocks his lane when the units are trying to go to his waypoint or "region". The units will turn around and head down reds lane and progress to teals lane the long way.
How can I prevent this from happening, where the creeps that will be sent will simply attack the buildings and stop attacking and progress to the next waypoint if someone is blocking?
Any help is greatly appreciated, and if I need to explain anything in further detail I would be very happy to do so. Thank you!
I've been testing the map recently and I've noticed that if someone blocks one end of the map, the units go around to the other end. Let me elaborate:
This is kind of what the map looks like:
Each side sends creeps which spawn in the middle and have way points. One is located near each player region as shown in the picture and on each side of the map in the middle.
Say teal blocks his lane when the units are trying to go to his waypoint or "region". The units will turn around and head down reds lane and progress to teals lane the long way.
How can I prevent this from happening, where the creeps that will be sent will simply attack the buildings and stop attacking and progress to the next waypoint if someone is blocking?
Any help is greatly appreciated, and if I need to explain anything in further detail I would be very happy to do so. Thank you!