The Ultimate Warcraft III TFT Tutorial
By: Turnip, Lord of Warcraft
INDEX
1.0 Basics Of The World Editor
1.1 Terrain Editor
1.2 Object Editor
1.3 Trigger Editor
1.4 Sound Editor
1.5 Map Description
1.6 Player Settings
2.0 Terrain Editor In-Depth
2.1 Use Of Doodads
2.2 Varrying Terrain
2.3 Importance of Using and Not Using Cliffs
2.4 Water Falls
2.5 Lakes
2.6 Forests
2.7 Caves
2.8 Reserved, if asked, I will fill this with requested specific terrain making.
2.9 FAQ
*Note* If there is something you wanted to know how to do but didn't learn, please PM me, and I will try to add it in.
INDEX
1.0 Basics Of The World Editor
1.1 Terrain Editor
1.2 Object Editor
1.3 Trigger Editor
1.4 Sound Editor
1.5 Map Description
1.6 Player Settings
2.0 Terrain Editor In-Depth
2.1 Use Of Doodads
2.2 Varrying Terrain
2.3 Importance of Using and Not Using Cliffs
2.4 Water Falls
2.5 Lakes
2.6 Forests
2.7 Caves
2.8 Reserved, if asked, I will fill this with requested specific terrain making.
2.9 FAQ
3.0 Object Editor In-Depth
(This is a very big subject, but it is split into four major sections)
3.1 Editing Units
3.2 Editing Doodads
3.3 Editing Items
3.4 Editing Abilities
3.5 FAQ
(This is a very big subject, but it is split into four major sections)
3.1 Editing Units
3.2 Editing Doodads
3.3 Editing Items
3.4 Editing Abilities
3.5 FAQ
4.0 Trigger Editor In-Depth
(There is so much to talk about, I could go on for decades)
4.1 Importance And Use Of Regions
4.2 Killing And Creating Units
4.3 Editing Units And Heroes With Triggers
4.4 Variables
4.5 Advanced Triggers (Newbie Advanced)
4.6 Space For Requested Tips And Tutorials
4.7 Space For More Tips And Tutorials
4.8 FAQ
(There is so much to talk about, I could go on for decades)
4.1 Importance And Use Of Regions
4.2 Killing And Creating Units
4.3 Editing Units And Heroes With Triggers
4.4 Variables
4.5 Advanced Triggers (Newbie Advanced)
4.6 Space For Requested Tips And Tutorials
4.7 Space For More Tips And Tutorials
4.8 FAQ