Hey, can you guys help me out? I would really like to know how I import the vJASS stuff into my map I've failed to find any downloads or any guides on how to set up vJASS >.< I'm wondering if it's just in the NewGen WE, but that doesn't work correctly for me.
Ahh, so I just make the triggers with NewGen WE? Then it'll work? I thought I had to like, import some code into some MPQ file
Can I make the triggers in vJASS with NewGen WE, then save it and open it in normal WE and work there like normal?
And you pretty much answered what I wanted
Ahh okay, well, I can't test maps with NewGen for some reason, which makes it a pain in the ass to test stuff... Dunno how to fix it, Would be AWESOME in bold and italic if you could help me there And it's because I have a mate who does the terrain and units, who doesn't use NewGen
Nothing That's the problem I'm trying a reinstallation atm, and will do a dual installation then, with 1.21b for map making, and 1.24b as my normal one
But, wont it be harder to make maps for 1.24b using version 1.21b?
Edit: @ HellCraft; What is Reinventing the Craft? I saw it, and it were disabled I think >.< But as I said above, I'm reinstalling now
>I don't know why on earth you are going on about 1.21 or w/e -.-.
Grimoire (the forgotten awesomeness).
>I can't test maps with NewGen
I can't believe no one has said this yet. You must save the map immediately before testing each time, and yeah, you must have Reinventing the Craft disabled.
Yeah yeah, it IS a given I am doing that, but currently I can't test a map through NewGen which runs perfectly fine if I run it through a normally started Frozen Throne, or through normal WE. But the empty maps run fine now. It's the demo map from Romek's Creating a passive spell in JASS tutorial
It just opens TFT and shows me the main menu, and I can't start it if I go to single player and start it there. Only in a normally started WE or TFT... :S
Before each testing of the map hit the 'save' button and then the 'test' one.
If you modify the map and press directly the 'test' button, it won't work (JassHelper won't run and convert your vJass to normal code). You have to manually save every time exactly before u test.
Well, it places comments around the code that look like [ljass]//TESH.alwaysfold = 0[/ljass] or something like that. Another one for scroll position. Since it does that, it changed the map in some way, and so the map needs resaving.
No idea. But the other comment still stays. Unless you modify your actual TESH, you're going to have to save the map every time you scroll through code.
But the //TESH.alwaysfold = 0 is a static comment? I mean, it doesn't move around like the scroll one would? So if you had that function disabled, then it wouldn't put in that scroll comment, and you wouldn't need to recompile the map? :O
Anyways, it's not a big problem
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.