What is best option for making the best aos?

which is the most beatifull theme for you (multipl)

  • lordaeron fall

    Votes: 10 23.8%
  • sunken ruin

    Votes: 13 31.0%
  • ashenvalle

    Votes: 10 23.8%
  • barrens

    Votes: 5 11.9%
  • outland

    Votes: 6 14.3%
  • icecrown

    Votes: 11 26.2%

  • Total voters
    42

mapguy

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Items:

1 - items are the base of the game (like: DOTA)
2 - items are just a small help (AOM, AOTZ)

heroes:
1 - lots of heroes, like 40 (DOTA)
2 - some heroes, 20 (AOTZ)
3 - just a small amount 10 (AOM)

spells
1 - all WC3 pre-made
2 - 50% pre made
3 - 10% pre-made
4 - all custom

size of the map
1 - small
2 - mediu
3 - big
4 - huge

the power of the creep troops should be equal to the power of a hero on level:
1 - 1
2 - 3
3 - 5
4 - 7

map theme:
VOTE ON THE POLL!
 
Items:
I'll have to go with number 1 here, since items are quite characteristic, and you can combine them in many ways :D.
Heroes:
1 of course, since the more heroes, the more to choose from, though might be hard to keep up the quality of those heroes, if it's that many :S.
Spells:
well, as in "Heroes", if you can keep up the quality of the spells, i'd go with number 4, since the pre-made spells are quite boring XD.
Size:
Well, either 2 or 3 here, since to small and it's not fun, but too big and it'll take ages to, for example, help a teammate on the other side or something.
Level:
Well, here they can't be neither too hard or too easy, so 2 or 3 here too, though might wanna "upgrade" the creeps to a harder level a while into the game, so it's not that easy even when you a higher level to kill them ;)

And i voted for Ashenvale tile, since i think it's quite mysterious and it's nice :D
 
Ashenvalle and Icecrown...

Icecrown can be realy beutiful but you have to spend some time creating it...
and so on with Ashenvalle.
 
Items: 2
Definitely, your success should depend on how well you handle your hero and not how good you're equipment is.
I'd rather go for items with charges that help using your hero to its full potential. (scrolls, staffs, traps, potions)

Heroes: 2/3
Start with a handful of heroes that are unique in their gameplay, take your time to make heroes that are fun to play with.
If people want more heroes to chose from, you can add more over time, but I'd rather have only 3 well designed heroes than 50+ copies of blademaster.

Spells:
I like those "Custom Whatever" maps, where you can select the skills your hero has in the game.
Or there are maps where where spells have casting time, so that the spells might be interupted.
If you add a twist to the spells it is completly fine to stay with the original skills. If you don't I'd like to see plenty custom skills, but that doesn't include effect overkill, attribute depencies or the neccessity of 2 pages of tooltips per spell.

Size:
For how many players is your map?
Anyhow, smaller maps tend to increase the game speed. There's nothing more boring than a game where most of the time your just running about.

Creep Strength:
I don't exactly get your voting options, but I like relatively weak creeps so the players get the feeling that there heroes are indeed powerful.
But you shouldn't be able to take on more than 2 without the use of your abilities except you are a tank.

Setting: Ashenvale
 
Items:
2 - items are just a small help (AOM, AOTZ)

Like the other guy said, how well you control your hero.


heroes:
2 - some heroes, 20 (AOTZ)

40 is just too much, with 20 you can have more unique spells, less repitition, etc.

spells
4 - all custom

From really complex to barely at all it doesn't matter, it's always nice to have fresh spells, preferably ones you can't just say "Ugh, it's thunder clap" and such.

size of the map
2 - medium

Some heroes take more damage, it sucks if you're them and have to run 50 miles just to heal...

the power of the creep troops should be equal to the power of a hero on level:
1 - 1
(to 2)
Just so people can get a few levels tacked onto their hero at the start. They should also respawn so EVERYONE can use them.
 
items:
1 - items are the base of the game (like: DOTA)
Although I'd like to point out items arent the base of the game, albeit very important.

heroes:
1 - lots of heroes, like 40 (DOTA)
I think DOTA has more like 90 :3

spells:
3 - 10% pre-made
Nothing wrong with pre-made spells; only custom spells is good on paper, but takes out some of the essentials without good reason (such as storm bolt, crit, etc)

size:
2 - medium
3 - big
Something in there..

creeps:
2 - 3
3 - 5
At level 3-5 you should be able to solo a wave with a bit of effort and a lot of lost health
 
Items:

1 - items are the base of the game (like: DOTA)
2 - items are just a small help (AOM, AOTZ)

heroes:
1 - lots of heroes, like 40 (DOTA)
2 - some heroes, 20 (AOTZ)
3 - just a small amount 10 (AOM)

spells
1 - all WC3 pre-made
2 - 50% pre made
3 - 10% pre-made
4 - all custom (if ur are so craetive)

size of the map
1 - small
2 - medium
3 - big
4 - huge

the power of the creep troops should be equal to the power of a hero on level:
1 - 1
2 - 3
3 - 5
4 - 7

theme
my favorite sunken ruins
 
No one wants another AoS game. No one will play it. Give up.
Especially, from what I've seen coming from you on these forums.
Sorry to break it to you but someone had to do it.
 
Items:
2 - items are just a small help (AOM, AOTZ)

heroes:
2 - some heroes, 20 (AOTZ)
Or
3 - just a small amount 10 (AOM)

spells:
2 - 50% pre made


size of the map
2 - mediu

the power of the creep troops should be equal to the power of a hero on level:
4 - 7

map theme:
Anything that's not like DotA.

No one wants another AoS game. No one will play it. Give up.
Especially, from what I've seen coming from you on these forums.
Sorry to break it to you but someone had to do it.

I play AoS maps, I like them, I'd play his map. me and my friends play them all the time, except DotA. DotA is a very unfun map.
 
No one wants another AoS game. No one will play it. Give up.
Especially, from what I've seen coming from you on these forums.
Sorry to break it to you but someone had to do it.

Did the name of this forum change to "TellPeopleWhatToDo.net"?

This forum is for helping people, not telling them they can't do something. If you think he's going to make a bad map, tell him how to fix it, or leave.
 
Items: 1.5. Somewhere between having it very effective and ineffective. If it's a small part of the game, what's the point of having an item? If it has a lot of effects (gives powerful abilities, etc), it tends to make the different heroes generic. Unless of course, you make some items incredibly useful for some heroes, and not others.

heroes:
4 - Very few (5 - 6)
I prefer customisable characters. (See: Diablo)

spells:
I don't really care about originality of spells. I prefer spells that you can get creative with. E.g.:
Starcraft's Defiler's Dark Swarm: Nullifies all ranged attacks to all units in the AoE. You can use it defensively (by casting on your units), or offensively (by casting on ranged enemy units and attacking them with melee units).

Starcraft's High Templar's Hallucination: Many many uses. For scouting, intimidating your opponents, luring opponents to the wrong part of their base, setting off spider mines, killing siege tanks, etc.

size of the map
Medium.

the power of the creep troops should be equal to the power of a hero on level:
Make the creeps level up periodically. That'll keep the game interesting.

Uh ... looks like I hardly use any of your options. But I hope the descriptions are useful.
 
spells
1 - all WC3 pre-made
2 - 50% pre made
3 - 10% pre-made
4 - all custom (if ur are so craetive)

I can't agree here

some blizzard's premade abilities are very useful actually

like critical strike, bash, evasion, blink, cleaving attack, illusion, chain lightning, hex, morph...
you will find these everywhere, even in DotA

so I would vote for 10% ;)
 
Items:

1 - items are the base of the game (like: DOTA)
2 - items are just a small help (AOM, AOTZ)

i still dont think that the items in dota doues ALLLLLOT, like in angel arena i like when its possible to buy better eqip and maybe change ur hero in some way (like making ur "paladin" into damage insted of tank/healer depending on the items), but i personaly dont realy like recipes that mutch :/

heroes:
1 - lots of heroes, like 40 (DOTA)
2 - some heroes, 20 (AOTZ)

3 - just a small amount 10 (AOM)
some to lots... around 30 is ok, else there's heroes that is kinda ust repeating each other

spells
1 - all WC3 pre-made
2 - 50% pre made

3 - 10% pre-made
4 - all custom

sure thing, custom spells might look neat and stuff... but overusing them looks ust lame. i mean that u can appriciate the basic skills in wc3. why not change the existing skills alittle in some way :) and puting the right skills on right character whit outer skills can be realy nice :)

size of the map
1 - small
2 - mediu
3 - big

4 - huge
same "size" feel like in dota and angel arena kinda feels ok

the power of the creep troops should be equal to the power of a hero on level:
1 - 1
2 - 3
3 - 5
4 - 7
gota work for it, also.. the creeps are alwaise so weak, why not change this abit?

map theme:
VOTE ON THE POLL!
 
1 - items are the base of the game (like: DOTA)

Just one word: Customizable

2 - some heroes, 20 (AOTZ)

Well, too much is stupid because some of them will suck. THere will be imbas. Arround 20 highly customizable characters will be fine.

2 - 50% pre made
There is a world of fine spells:
Bash, critical strike, illusions, evasion, life steal, armor bonus, stat bonus, dmg bonus, purge, impale, chain lightning, fairy fire, death pact... Evry blizzard spell with a coupple of ways to use shloud be added. I suggest that each hero shloud have 1 or 2 triggered abilities. THis will balance things
 
Items:
create some unique items :D

heroes:
as much as you could make

spells
10% pre-made

size of the map
Big

the power of the creep troops should be equal to the power of a hero on level:
4 - 7
 
Items: 2. Just a little help, it's annoying when someone gains a huge advantage cuz of vanguard -.-

Heroes: 1. Lots and LOTS of heroes, more to pick from, more opportunities to gain a hero that is the weakness of another hero... etc.

Spells: 3. 10-20% pre made, rest custom or premade spells with triggered effects ;) (more variation)

Size of map: 3. BIG , a hgue map allows no time for tactical manouvering, and traveling would take too much time, ganking would be easy etc etc... Smaller maps allow for too quick movement resulting in a too quick game.

Power of creeps: 2. lvl 3 or so is fine but a selectable game mode controlling this, and perhaps a rate at which creeps gain power would be nice.

yay
 
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