A
Abraxas
Guest
My question is not how many custom units can you actually create but however...
When you look at "Scenario->techtree properties" you can select the availability of units and researches etc.
I only have 26\29 units showing up there. I tried creating more dummy units, and only 26 of my custom units would show up at one time. I even tried moving cusomt units to different races and categories, but they dont show up.
Is there a limit to how many custom units the world editor can process into those menus?
If not, could a custom unit parameter be preventing this? (although I highly doubt its possible...)
EDIT: wow Im so stupid. I looked for the answer for a couple hours and I couldnt find it.... its simply because those units were not on a production list IE: the (Units Trained parameter.
Screw you WE! you make more work for me! now I gotta put all those units on temporary productions lists just so I can set their availabilities without creating triggers....
When you look at "Scenario->techtree properties" you can select the availability of units and researches etc.
I only have 26\29 units showing up there. I tried creating more dummy units, and only 26 of my custom units would show up at one time. I even tried moving cusomt units to different races and categories, but they dont show up.
Is there a limit to how many custom units the world editor can process into those menus?
If not, could a custom unit parameter be preventing this? (although I highly doubt its possible...)
EDIT: wow Im so stupid. I looked for the answer for a couple hours and I couldnt find it.... its simply because those units were not on a production list IE: the (Units Trained parameter.
Screw you WE! you make more work for me! now I gotta put all those units on temporary productions lists just so I can set their availabilities without creating triggers....