Introduction:
Hello guys, I am Ghost-X, I am an experienced map maker and was hoping to get some attention for my map project.
The Reason why I made this a wow rpg is because I am bad with making new classes and making up lore.
I am sure there are a lot of WC3 players who will appreciate a good wow map since there aren"t any exept WoW Arena. (in my opinion).
Gameplay?
It will be exactly like WoTLK in wow except for the grinding.
You will start doing dungeons and per boss you kill you get a decend amount of xp. You will do a lot of dungeons, bosses will drop Armor, Badges of justice, and gold. You will be able to use gold for enchants, buying potions and ingredients, while your badges will serve as an item to buy Godly armor with.
The first 4 dungeons are for 5 players.
Then I will start adding the raid dungeons. (endboss : lichking himself)
There will also be some Defend the Village Quests etc etc.
And not for last there will be a pvp system.
The tank and spank, spam heal will be in the game but ofc the bosses will have some badass spells that will recuire tactics.
About the Heroes, it will all start here:
You will buy your hero at the tavern, and ofc you can -repick when needed.
Aftherwards you will go to the Hall of Dungeons where you will find Medhiv who will guide you true the dungeons.
As you see I changed the interface of "attack" etc and the hero apairs to have a spellbook. A hero will have around 10 spells each, every 2 levels you will get one extra spell.
Soon your level 2 (medhiv instant grants it) you will get your first spell.
As I got a protection warrior that would make this:
Spells will deal an amount of damage, physical spells will suffer armor reduction and magic spells will summon a spell reduction based on the armor constants. (there will be custom armor/damage values).
All spells are bassed on channels so expect some nice spells!
As you sow on the ss I will be using a Attack/Spel/Healing Power system.
You will get the bonus when you get certain items.
I was also planning on adding global dodge, critical hit etc, but I still have to make the system so i cant promise.
Some systems i will use.
-Spell Recipe System
-Save and Load System
-Show Damage Done system
-Incombat System (so bosses will reset health afther)
-Reset Dungeon System
-Loads of Items
-Legendary Items like Frostmourne!
-and much more!
What is done:
Triggers: 60% (game systems, skills etc)
Object data: 50% (heroes/Items/imports)
Terrain: 10% (starter area)
Whats Left?
Terraining the instances.
Triggering the dungeons.
Creating the bosses/minions.
Suggestions?
Feel free to post any feedback!
Want to help this project?
Post here if you are intressting in helping me with this project.
Thats all for now!
Hello guys, I am Ghost-X, I am an experienced map maker and was hoping to get some attention for my map project.
The Reason why I made this a wow rpg is because I am bad with making new classes and making up lore.
I am sure there are a lot of WC3 players who will appreciate a good wow map since there aren"t any exept WoW Arena. (in my opinion).
Gameplay?
It will be exactly like WoTLK in wow except for the grinding.
You will start doing dungeons and per boss you kill you get a decend amount of xp. You will do a lot of dungeons, bosses will drop Armor, Badges of justice, and gold. You will be able to use gold for enchants, buying potions and ingredients, while your badges will serve as an item to buy Godly armor with.
The first 4 dungeons are for 5 players.
Then I will start adding the raid dungeons. (endboss : lichking himself)
There will also be some Defend the Village Quests etc etc.
And not for last there will be a pvp system.
The tank and spank, spam heal will be in the game but ofc the bosses will have some badass spells that will recuire tactics.
About the Heroes, it will all start here:
You will buy your hero at the tavern, and ofc you can -repick when needed.
Aftherwards you will go to the Hall of Dungeons where you will find Medhiv who will guide you true the dungeons.
As you see I changed the interface of "attack" etc and the hero apairs to have a spellbook. A hero will have around 10 spells each, every 2 levels you will get one extra spell.
Soon your level 2 (medhiv instant grants it) you will get your first spell.
As I got a protection warrior that would make this:
Spells will deal an amount of damage, physical spells will suffer armor reduction and magic spells will summon a spell reduction based on the armor constants. (there will be custom armor/damage values).
All spells are bassed on channels so expect some nice spells!
As you sow on the ss I will be using a Attack/Spel/Healing Power system.
You will get the bonus when you get certain items.
I was also planning on adding global dodge, critical hit etc, but I still have to make the system so i cant promise.
Some systems i will use.
-Spell Recipe System
-Save and Load System
-Show Damage Done system
-Incombat System (so bosses will reset health afther)
-Reset Dungeon System
-Loads of Items
-Legendary Items like Frostmourne!
-and much more!
What is done:
Triggers: 60% (game systems, skills etc)
Object data: 50% (heroes/Items/imports)
Terrain: 10% (starter area)
Whats Left?
Terraining the instances.
Triggering the dungeons.
Creating the bosses/minions.
Suggestions?
Feel free to post any feedback!
Want to help this project?
Post here if you are intressting in helping me with this project.
Thats all for now!