doctorclu
NUON Lover!
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Doctor Clu (DC):
... So what I wanted to ask tonight is about Yaroze. Sounds like there is a extensive portable library, and you were all working on a system that would translate things easier during the porting process to the Nuon?
I was wondering where the Yaroze library is, and how to go about porting them?
Scott Cartier (SC):
Greetings!
I've kind of disengaged from the community. Glad to know there are still folks out there interested in Nuon.
The Yaroze-to-Nuon library was something I developed. It's mostly a wrapper for the Yaroze library function calls and thus requires access to the source code for the Yaroze project. It's far from a plug-and-play thing. While you might get something running quickly, tuning it for performance takes a lot of under-the-hood debugging. I had to pull so many tricks to get Invs working satisfactorily!
DC:
Is there any chance I could play with the wrapper, and is the Yaroze source code readily available?
SC:
Sure. I'll need to dig out the code. For the games, you'll need to track down their source separately.
DC:
I appreciate that!
Mind if I share that on the Nuon-Dome archives?
SC:
Please do. I'd be tickled if anyone did anything with it.
... So what I wanted to ask tonight is about Yaroze. Sounds like there is a extensive portable library, and you were all working on a system that would translate things easier during the porting process to the Nuon?
I was wondering where the Yaroze library is, and how to go about porting them?
Scott Cartier (SC):
Greetings!
I've kind of disengaged from the community. Glad to know there are still folks out there interested in Nuon.
The Yaroze-to-Nuon library was something I developed. It's mostly a wrapper for the Yaroze library function calls and thus requires access to the source code for the Yaroze project. It's far from a plug-and-play thing. While you might get something running quickly, tuning it for performance takes a lot of under-the-hood debugging. I had to pull so many tricks to get Invs working satisfactorily!
DC:
Is there any chance I could play with the wrapper, and is the Yaroze source code readily available?
SC:
Sure. I'll need to dig out the code. For the games, you'll need to track down their source separately.
DC:
I appreciate that!
SC:
Please do. I'd be tickled if anyone did anything with it.
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