Doctor Clu (DC): ... So what I wanted to ask tonight is about Yaroze. Sounds like there is a extensive portable library, and you were all working on a system that would translate things easier during the porting process to the Nuon? I was wondering where the Yaroze library is, and how to go about porting them? Scott Cartier (SC): Greetings! I've kind of disengaged from the community. Glad to know there are still folks out there interested in Nuon. The Yaroze-to-Nuon library was something I developed. It's mostly a wrapper for the Yaroze library function calls and thus requires access to the source code for the Yaroze project. It's far from a plug-and-play thing. While you might get something running quickly, tuning it for performance takes a lot of under-the-hood debugging. I had to pull so many tricks to get Invs working satisfactorily! DC: Is there any chance I could play with the wrapper, and is the Yaroze source code readily available? SC: Sure. I'll need to dig out the code. For the games, you'll need to track down their source separately. DC: I appreciate that! Mind if I share that on the Nuon-Dome archives? SC: Please do. I'd be tickled if anyone did anything with it.