Renendaru
(Evol)ution is nothing without love.
- Reaction score
- 309
When testing something Azlier and Jesus4Lyf brought up, I, We, found that there are hidden player colours, that seem to be applying random textures from a set pool to the unit.
Limitations: You can only change its colour to it through [lJASS]call SetUnitColor(Unit, ConvertPlayerColor(22 or 23))[/lJASS]. Glows on Heroes will display improperly and malfunction in showing. (Screenshot below.)
Attached here a is a short demo map to show its use. You must type -next to view the first one, type -next again to see the latter. There are a multitude of these, but most of these textures are map-specific. In some maps they will crash, in some others they may not. To test these just edit the SetUnitColor call within the map provided.
Limitations: You can only change its colour to it through [lJASS]call SetUnitColor(Unit, ConvertPlayerColor(22 or 23))[/lJASS]. Glows on Heroes will display improperly and malfunction in showing. (Screenshot below.)
Attached here a is a short demo map to show its use. You must type -next to view the first one, type -next again to see the latter. There are a multitude of these, but most of these textures are map-specific. In some maps they will crash, in some others they may not. To test these just edit the SetUnitColor call within the map provided.
Attachments
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HiddenPlayerColours.w3m16.3 KB · Views: 429
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HiddenColourOne.jpg972.9 KB · Views: 684
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HiddenColourTwo.jpg980.1 KB · Views: 610
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HeroGlow1.jpg989.7 KB · Views: 622
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HeroGlow2.jpg187.5 KB · Views: 581
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Wisp.jpg968.3 KB · Views: 624
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Wisp2.jpg982.1 KB · Views: 752
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Wisp3.jpg962.2 KB · Views: 672
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Ghost1.jpg186.5 KB · Views: 599
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FireLord1.jpg561.1 KB · Views: 702
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FireLord2.jpg187 KB · Views: 619