>There's no overlap. That's just a texture with two colours?
Oh, i didn't meant the wisp in the screenshot.
I just attached the screenshot due to the awesomeness of the texture...
This is a great find. I'm surprised I didn't stumble onto this myself, as I often use ConvertPlayerColor as a sort of 'playercolor array'.
[ljass]call SetUnitColor(u, ConvertPlayerColor(1337))[/ljass] Makes the unit colour whitish, and crashes occasionally. I'm guessing that all the very high ones will be white though. "Invalid Texture?" ^_^
> I wonder... Using this method, would it finally be possible to change a model's skin ingame?
It's possible anyway, isn't it?
Using the Mountain Giants tree-club thing.
> Has anyone tried to do some nice return bug typecasting from integer to playercolor and other way around?
I'm pretty sure that H2I(ConvertPlayerColor(1)) == 1.
Untested though.
I wonder if anything neat could come from typecasting the other Convert... functions.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!