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So perhaps you have heard that it is possible to change a unit's armor type in-game with the Root ability. That's all well and good. What I need to know here is how to keep the unit in question able to move in both forms.
Whenever I try adding the ability to the unit and then use it, the armor type changes as expected (this is unrooting). Then when I cast the ability again (this is rooting), it causes the unit to lose its ability to move even though the armor type does change back as expected.
So: how can I retain the unit's ability to move regardless of which Root "mode" it is in?
P.S. If it makes any difference, I am using NewGen with the usual suspects enabled.
Whenever I try adding the ability to the unit and then use it, the armor type changes as expected (this is unrooting). Then when I cast the ability again (this is rooting), it causes the unit to lose its ability to move even though the armor type does change back as expected.
So: how can I retain the unit's ability to move regardless of which Root "mode" it is in?
P.S. If it makes any difference, I am using NewGen with the usual suspects enabled.