So I have an ability called Blood Ward. When the hero casts it the trigger spawns a ward at that place with an effect glowing over the top of the ward.
Question 1: How do I make the Effect larger, so its more visible.
The ward activates another trigger that last 4 seconds, and ever .50 seconds steals 25 health from all units within its range and stores teh amount of health stolen into a variable.
Question 2: I want to make a Effect that looks similar to the life drain ray that goes between each unit and the ward. How do I do this?
After 500 health is stolen or 2 seconds have passed it takes the amount of health it stole, divides it by the current amount of allied heros on the map and sends out a package with an equal amount to each allied hero, when the package hits the hero it heals them for the amount.
Question 3: I want to do an effect, similar to dirges from DoTA, where it throws out a small beam, or small projectile that travels across the map until it hits the allied hero. This is visible when Dirge summons a Zombie, when the zombie dies a small floating skull flys to dirge healing him.
Thank you in advanced, i hope this was enough information, I mean besides the shiny special effects and the delay between healing heros and time run out the stuff works great.
Cheers,
Toriad
Question 1: How do I make the Effect larger, so its more visible.
The ward activates another trigger that last 4 seconds, and ever .50 seconds steals 25 health from all units within its range and stores teh amount of health stolen into a variable.
Question 2: I want to make a Effect that looks similar to the life drain ray that goes between each unit and the ward. How do I do this?
After 500 health is stolen or 2 seconds have passed it takes the amount of health it stole, divides it by the current amount of allied heros on the map and sends out a package with an equal amount to each allied hero, when the package hits the hero it heals them for the amount.
Question 3: I want to do an effect, similar to dirges from DoTA, where it throws out a small beam, or small projectile that travels across the map until it hits the allied hero. This is visible when Dirge summons a Zombie, when the zombie dies a small floating skull flys to dirge healing him.
Thank you in advanced, i hope this was enough information, I mean besides the shiny special effects and the delay between healing heros and time run out the stuff works great.
Cheers,
Toriad