I've been thinkin about this ....
1. Threads of Fate
Cinematic ... this map based on cinematic and i think all of them will be in cinematic... ( the only drawback is ... this map only for single player mode ).
in the cutscene player can choose any act that require them to determine...
Well i usually use somekind like this
Duel
Events
Conditions
Actions
Game - Display to (All players) the text: Duel Time !!
Unit - Pause all units
-------- Duel Initialization --------
Set Randomizer[1] = (Player number of (Random player from...
i don't know ... check the file available in torrent .... maybe one of them contains some unnecessary file ...
Do they have same size ?....
How about the torrent health ?...
if there are any comments ... read it ...
btw in the memory leak tut ... ( forgot which one; it is in here )
it says
set variable for somegroup
and then call DestroyGroup (udg_somegroup)
is more efficient than set bj_wantDestroyGroup
well the tut's did not saying it directly but with examples ....
if that true ... does...
well if it was an installer then simply double click on it
were it was rar ... you can either unzip rar or just open it and double click any setup/executable in it .... not sure if there any keygen or crack in it .... :cool:
u torrenting .rar or .exe ??...
well i guess u will make some wc3 models....
else you can make 3d model of a house ... room interior ... or even a gigantic tower.
there's many reason why this software take a lot of $$$ ....
commonly used by architect, interior designer, game design, etc .... which of course they have a...
I'm sure integer can be minus ....
about hero glow .... how about
Art - Team color ---> set to Neutral Hostile
the unit's owner (player) can't be identified via colors though
for evil players give grey color ( neutral hostile ) and yellow for light
tinting color is good i think...
hmmm think i've figure it out ....
i'm using
Tophill 1 vis mod
Events
Unit - A unit enters Tophill1 <gen>
Conditions
Actions
*hill1_vis = (Center of Tophill1 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
Okay ... straight to the point ....
I'm want to make some hills ( not by using increase terrain but using raise terrain [ Terrain deformation ]) i add some los blocker to prevent any unit downhill from seeing any unit on top of it ... but 1 problem left ... how to make unit on the top of the...
Isn't that illegal ??
I can imagine how hard to download pirated software ....
Well ... My old man have the original one ... and having no prob while opening it though ... :P
why don't you use other software ?...
Try this ... i don't know if this working .. i have no reason to DL it .. it's...
yep much more like DnD
Satan game ... lol ...
except the computer have their own dice .... ( can you roll 100 dice at same time ? )
dang ... just red ghost stories in my local forum .... :banghead: can't sleep ....
Strange .... i've made trig similiar to you
Vote Calc
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
vote_count[1] Greater than...
Untitled Trigger 001
Events
Player - Player 1 (Red) skips a cinematic sequence
* replace this with vote event or anything up to your liking
Conditions
Actions
Camera - Set the camera bounds for Player 1 (Red) to Region your desired region in map <gen>...
Ummm .. let me try to answer th' question ....
it is like this .....
Number of dice
Let say three [3]... you have three dices ..... yes it follows the word litterally .. you have three dices nothing else
Damage per Die
Let say ten [10]
You may wonder ... how many sides each...
AFAIK ... you can use
Player Group - Pick every player in (All players matching ((Owner of (unit that caught in flash)) Equal to (Matching player))) and do (Actions)
Loop - Actions
and use cinematic fade like andrewgosu type earlier... i've tried something likethis before .... and...
how come ??
i've follow your code .. well not the same ... but close enough i think ...
Testa Di Drago
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Scout Tower
Actions
Hero - Add 100 experience to (Attacking...
try ... in Advance > gameplay constants
Creeps - Guard return distance
the default value is 1000
modify it to ( any WYSIWYG .. maybe 99999 ? )
i think that would help