Jokker
Member
- Reaction score
- 16
Hey again!
I have three questions regarding abilities. As I am getting more and more into the Data Editor, which is clearly my weakest link, I get more questions. Hope that there will be less soon. : )
The first one:
I'm making an ability that will trigger when you receive damage. It is a passive buff. This ability would deal X (Lets say 5) damage to the attacker. If I am correct, you need a buff behaviour. Need to edit the Combat: Damage Response + field. This field is pretty complicated though, as I would like to know how to change the fields to add the desired effect to the ability : P
The second one:
Another ability which is working the other way around. Again, passive buff. If you DON'T receive damage for X (Lets say again 5) seconds, add +1 life regen. I am not really sure if it is worked around Damage Response again. (Maybe add a charge to the ability and it would work if the charge is 1, somehow? And if attacked, removes charge? Takes 5 sec to regain the charge? Am I even in the right direction?)
The third one:
I recently made an ability which activated cliff jumping for 3 seconds for the caster. It is an Instant Cast ability. Has an effect with Initial and Expire effect. The initial is Add Reaper - Reaper Jump behaviour. Expire effect is Remove the same behaviour. It has the expire time of 3 seconds. It works fine and easy, but there is one problem.
When I use the ability it allows me to cliff jump just fine. The effect expires beautifully and after that I can activate the ability again.
The problem is that when I am jumping down the cliff and the effect expires while Im ordering the unit to jump up at the same time, this happens: The unit will land, then freeze, unable to move. Activating the ability again doesn't help either. The unit is immobile forever.
Is there any way to work around that?
I know this seems like a wall of text, but the questions ( I assume : P ) are pretty simple. So if you have the time and the knowledge, please help! : )
I have three questions regarding abilities. As I am getting more and more into the Data Editor, which is clearly my weakest link, I get more questions. Hope that there will be less soon. : )
The first one:
I'm making an ability that will trigger when you receive damage. It is a passive buff. This ability would deal X (Lets say 5) damage to the attacker. If I am correct, you need a buff behaviour. Need to edit the Combat: Damage Response + field. This field is pretty complicated though, as I would like to know how to change the fields to add the desired effect to the ability : P
The second one:
Another ability which is working the other way around. Again, passive buff. If you DON'T receive damage for X (Lets say again 5) seconds, add +1 life regen. I am not really sure if it is worked around Damage Response again. (Maybe add a charge to the ability and it would work if the charge is 1, somehow? And if attacked, removes charge? Takes 5 sec to regain the charge? Am I even in the right direction?)
The third one:
I recently made an ability which activated cliff jumping for 3 seconds for the caster. It is an Instant Cast ability. Has an effect with Initial and Expire effect. The initial is Add Reaper - Reaper Jump behaviour. Expire effect is Remove the same behaviour. It has the expire time of 3 seconds. It works fine and easy, but there is one problem.
When I use the ability it allows me to cliff jump just fine. The effect expires beautifully and after that I can activate the ability again.
The problem is that when I am jumping down the cliff and the effect expires while Im ordering the unit to jump up at the same time, this happens: The unit will land, then freeze, unable to move. Activating the ability again doesn't help either. The unit is immobile forever.
Is there any way to work around that?
I know this seems like a wall of text, but the questions ( I assume : P ) are pretty simple. So if you have the time and the knowledge, please help! : )