I have a texture I apply to a plane and works just great. (See Image Support). When I use this plane (model), in the game I need to be able to set its width and height, and have it keep the images scale according to the width of the plane and repeat going down the plane. I will be creating many of these on the fly and wont know the length and width of this intill the game is running. Better exampled in Goal Image below. Any thoughts? Or am i going about this all wrong? I am assuming i can set the length and width of it. I know i can scale it.. If i am going about this wrong, any suggestions on how i should go about this. More Info: These Are Support Beams for roller coaster maker. this will handle 0,15,30,45,60,75 pitch angles. and for the non 0 angles will have in additional texture between this and the track.