I have been playing around with the trigger editor this morning and I was wondering whether most "memory leak" problems in Warcraft 3 still apply to Starcraft II. For example, if I create a new Point local variable inside a new function, would I still have to destroy it and null it? I haven't found any point destroying/nullifying functions in the GUI, so I was wondering whether I would need to use Custom Script like in the World Editor. If so, what is the code for destroying a point variable?
Thanks
Thanks