a question..

Nina

New Member
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8
Hey y'all,

I diteched my aos.. I'm much to inexperienced to do a map like that on my own yet.. But I'm making a maze now, but there is this gate which you must open with the gatekey(object c) to get the gate key you need to get the upparhalf key (object a) and the downhalf key(object b) if you get object a and b in your inventory it will automaticly be combined in object c i got it a trigger that if you die when you got one of the halfs they go back to there basic places but what if the user with object c(the combined item) dies? how do i make it they seperate again and that each part of it goes on his own place? I hope you people understand my question and can help me. Thanks in advance!

-Nina
 
Reaction score
149
Something like this, perhaps?

Code:
Event:
 Unit dies
Condition:
 Dying unit is a Hero equal to true
 Dying unit has item of type C
Actions:
 Destroy the item C
 Create item A in <Position of where should it be>
 Create item B in <Position of where should it be>

I'm sorry, I dont have WE open, so it wont be totaly like that.
 
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