a way to detect immolation turn off as it reachs 0 mana?

canons200

New Member
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50
as topic written, i am looking a way or trigger event that will detect when immolation turned off as it reaches 0 mana (the immolation is draining mana per second).

i have tried "a unit finishes casting an ability" and "a unit stop casting an ability", both doesn't work.

the event every 1 seconds to check unit mana doesn't work very well, due to the fact the unit may reach 0 mana by using other ability or by mana burn effect.

any opinion is appreciated.
 

Bankde

Member
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20
Check buff is enough as immolation will give the caster buff and will remove when it turns off.
 

X-maul

AKA: Demtrod
Reaction score
201
event should be periodid timer (every 0.25 of game time) and then check if unit got imolation buff - if not: do your actions
 

canons200

New Member
Reaction score
50
ermm, checked buff method also can't work........due to the fact that unit has divine shield and turn to invulnerable armor, which invulnerable armor can't show buff.

any more idea?
 

vonDarkmoor

New Member
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9
Might be a bit of an extreme work around but ...

Have a dummy unit that is constantly next to hero and have its regen > than immolation dmg, then check if that unit has the buff from the hero's immolation.
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
maybe, its not "unit finishes casting an ability" or something like this but "unit is issued an order" and the order is "unimmolation". havent tried it but it might work.
 

canons200

New Member
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50
oh yeah, now i remember, the order is unimmolation, accname, you save my day. thank you, topic closed.
 

Bogrim

y hello thar
Reaction score
154
The unit can only deactivate Immolation through 3 different means:

1. The unit is ordered to deactivate Immolation.
2. The unit dies.
3. The unit runs out of mana while Immolation is active. (Note that the unit is not issued the order "unimmolation" when the unit runs out of mana.)

There are also 3 problems with detecting the deactivation of Immolation with the buff: One, the unit doesn't have the buff while dead either. Two, the BJ to check for a buff is extremely laggy and shouldn't be run at a very frequent rate. Three, a periodic trigger will never give you the precise moment the event occurs.

Instead, use the event "Unit - Mana" to detect when exactly the unit runs out of mana and use a group to determine whether Immolation is active or not. Here's how I would go about it:

Trigger:
  • Immolation Trigger
    • Events
    • Conditions
      • ((Triggering unit) is in immolation_Group[1]) Equal to True
    • Actions
      • Unit Group - Remove (Triggering unit) from immolation_Group[1]

The primary trigger and you can add any actions as long as you keep the group action. (Triggering unit) will be your unit.

Trigger:
  • Immolation Event Activate
    • Events
      • Unit - A unit Is issued an order with no target
    • Conditions
      • (Issued order) Equal to (Order(immolation))
    • Actions
      • Unit Group - Add (Triggering unit) to immolation_Group[1]
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) is in immolation_Group[0]) Equal to False
        • Then - Actions
          • Unit Group - Add (Triggering unit) to immolation_Group[0]
          • Trigger - Add to Immolation Trigger <gen> the event (Unit - (Triggering unit)'s mana becomes Less than or equal to 0.10)
        • Else - Actions
Trigger:
  • Immolation Event Deactivate
    • Events
      • Unit - A unit Is issued an order with no target
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is in immolation_Group[1]) Equal to True
      • Or - Any (Conditions) are true
        • Conditions
          • (Issued order) Equal to (Order(unimmolation))
          • (Triggering unit) Equal to (Dying unit)
    • Actions
      • Unit Group - Remove (Triggering unit) from immolation_Group[1]
 

Attachments

  • Immolation.w3x
    16.8 KB · Views: 183

canons200

New Member
Reaction score
50
wait, can immolation deactive when the unit is changed to another unit? and of course allow to changed back to the previous unit.
 

Bogrim

y hello thar
Reaction score
154
That depends on how you mean "change". If you replace the unit, yes Immolation will be removed along the unit. If you mean through a morphing ability, the Immolation ability will only be retained as a Hero ability.
 
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