Ability won't work...

TomTTT

New Member
So i'm making an ability that supposed to create a smoke screen sorrounding the position of the casting unit, giving it bonus damage and giving it a chance to evade, while damaging all enemy units in the smoke. I can't see the problem, so.. i need some help. Triggers:
Trigger:
  • Begin SC
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Smoke Screen
    • Actions
      • Set tmpUnits[1] = (Triggering unit)
      • Set SC_Position = (Position of tmpUnits[1])
      • Special Effect - Create a special effect at Points[1] using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
      • Set SC_Effect = (Last created special effect)
      • Set SC_Caster = tmpUnits[1]
      • Set SC_Time = (15 x (Level of Smoke Screen for SC_Caster))
      • Set SC_Damage = (5.00 x (Real((Level of Smoke Screen for SC_Caster))))
      • Trigger - Turn on SC Effect <gen>

SC Effect
Events
Time - Every 1.00 seconds of game time
Conditions
Trigger:
  • Actions
    • Set SC_Time = (SC_Time - 1)
    • Set SC_Group = (Units in (Region centered at SC_Position with size (400.00, 400.00)) matching ((Matching unit) Equal to SC_Caster))
    • Unit Group - Pick every unit in SC_Group and do (Actions)
      • Loop - Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Picked unit) Not equal to SC_Caster
            • ((Owner of (Picked unit)) is an enemy of (Owner of SC_Caster)) Equal to True
          • Then - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • SC_Time Not equal to 0
              • Then - Actions
                • Set SC_Target = (Picked unit)
                • Set Points[1] = (Position of SC_Target)
                • Special Effect - Create a special effect at Points[1] using Abilities\Spells\Orc\Devour\DevourEffectArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Unit - Cause SC_Caster to damage SC_Target, dealing SC_Damage damage of attack type Chaos and damage type Normal
                • Unit - Remove Smoke Screen from SC_Caster
                • Unit - Add Hidden to SC_Caster
                • Custom script: call RemoveLocation(udg_Points[1])
              • Else - Actions
                • Special Effect - Destroy SC_Effect
                • Trigger - Turn off (This trigger)
                • Unit - Remove Hidden from SC_Caster
                • Wait 5.01 seconds
                • Unit - Add Smoke Screen to SC_Caster
          • Else - Actions
    • Custom script: call DestroyGroup(udg_SC_Group)
 

Accname

2D-Graphics enthusiast
the problem lies in this line:
Trigger:
  • Set SC_Group = (Units in (Region centered at SC_Position with size (400.00, 400.00)) matching ((Matching unit) Equal to SC_Caster))

read it carefully and you might find out what kinds of units are able to be added to this unit group.
 

TomTTT

New Member
the problem lies in this line:
Trigger:
  • Set SC_Group = (Units in (Region centered at SC_Position with size (400.00, 400.00)) matching ((Matching unit) Equal to SC_Caster))

read it carefully and you might find out what kinds of units are able to be added to this unit group.
Ahh yeah. guess i confused cause i changed before. Thanks, but it's not the only problem. It's also that the special effect (the cloud) isn't showing...
 

Accname

2D-Graphics enthusiast
i guess it is but not at the position you want it to be, look at those 2 lines:
Trigger:
  • Set SC_Position = (Position of tmpUnits[1])
    • Special Effect - Create a special effect at Points[1] using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
 

TomTTT

New Member
i guess it is but not at the position you want it to be, look at those 2 lines:
Trigger:
  • Set SC_Position = (Position of tmpUnits[1])
    • Special Effect - Create a special effect at Points[1] using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Ahh yeah how come i haven't noticed that!!
Well thanks a lot :D
 
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