adding 400 actor-events

MissKerrigan

Active Member
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23
Hello,

I have 80 units which must all have 5 actor-events
Is there some trick to create 1 actor-event which set it to all units? (I think there probable is one)

It will take me like 2-3 hours to add this to all units

MissKerrigan
 

Kyuft

Member
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11
I also think you might be using them incorrectly but there is something called a GenericUnitActor or something of the like.

-Kyuft:shades:
 

MissKerrigan

Active Member
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23
well it's complicated but I'll try to explain 1 of the things:

All units have a certain color tint and this color tint must disappear when a special effect applies
I don't like trigger 80 times here 'actor event-behavior_on-clear tint color'

When units got slowed by slow tower, the units must have the same animation speed and not slower
So I must create another 80 events 'behavior_slow_on-clear tint color'

Well I already messed up at the start because I had to put the actor-event in the unit BEFORE I was duplicate them

But I'm getting smarter putting units invulnerable, movement speed, radius, ability-remove BEFORE I duplicate them, so I don't need to remove this 100 times haha
 

Dave312

Censored for your safe viewing
Reaction score
269
So are the events exactly the same across all 80 units? If so, you should add the events to the GenericUnitBase actor instead of your units actor. Doing this will automatically copy these events across to every unit in the game.
 
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