Advanced Attack Animation

Sharp

New Member
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5
I want to use the Dark Troll Berserker Model for a unit, with the following specifications:

1st. It must be melee.

2nd. If you notice, the Troll throws 2 axes alterning hands, thats nice, but now he's melee so a want it to continue attacking with both axes but the sound must also follow the animation, so 2 sounds should be played, is this possible?

3rd. I want to cut the animation, so it actually don't THROW the axes.
 

Dirac

22710180
Reaction score
147
Well it's very hard to answer

you must create a system that detects how fast the troll attacks, so when it does, wait X amount of seconds and then set it's animation to stand-ready... i guess
 

Viikuna

No Marlo no game.
Reaction score
265
Its possible with triggers, in theory, but its simply much easier to just make new animations for that model.

Gives you better result really.
 
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