AI Script not starting

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Trigger:
  • AI
    • Events
      • Time - Elapsed game time is 2.00 seconds
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Set Random_Integer = (Random integer number between 1 and 5)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Random_Integer Equal to 1
            • Then - Actions
              • Game - Display to (All players) the text: Human 1
              • AI - Start melee AI script for (Player((Integer A))): war3mapImported\footy Human.ai
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Random_Integer Equal to 2
            • Then - Actions
              • Game - Display to (All players) the text: Naga 2
              • AI - Start melee AI script for (Player((Integer A))): war3mapImported\footy Naga.ai
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Random_Integer Equal to 3
            • Then - Actions
              • Game - Display to (All players) the text: Night Elf 3
              • AI - Start melee AI script for (Player((Integer A))): war3mapImported\footy Nightelf.ai
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Random_Integer Equal to 4
            • Then - Actions
              • Game - Display to (All players) the text: Orc 4
              • AI - Start melee AI script for (Player((Integer A))): war3mapImported\footy Orc.ai
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Random_Integer Equal to 5
            • Then - Actions
              • Game - Display to (All players) the text: Undead 5
              • AI - Start melee AI script for (Player((Integer A))): war3mapImported\footy Undead.ai
            • Else - Actions

For some reason ONLY my night elf AI is started. The others are ignored or something.
This trigger just magically broke -.-
The paths are correct and "Use fixed random seed" is disabled.
Not all the AI players get Night Elf some dont get any at all. Sollutions?
 
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