jrhetf4xb
Member
- Reaction score
- 12
OK, my idea is to hide some units that will do absolutely nothing except wander around with some attached effects. The purpose in my map is that when a Hero dies, he becomes a spirit and will be able to see other dead "effect" spirits that will move around - just plain eyecandy. Once he revives, he's back to normal with all his normal vision and such.
My question is, since hiding those "spirits" with GetLocalPlayer() would most probably cause a desync, does anyone have a solution that can achieve the same thing?
My question is, since hiding those "spirits" with GetLocalPlayer() would most probably cause a desync, does anyone have a solution that can achieve the same thing?